players.clear();
events.clear();
- // Read the players.
+ // Read the players. (The ordering is used to build the order map.)
sqlite3_stmt *stmt;
- int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player", -1, &stmt, 0);
+ int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player ORDER BY gender, (number+0), number", -1, &stmt, 0);
if (ret != SQLITE_OK) {
fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
abort();
}
+ int order = 0;
for ( ;; ) {
ret = sqlite3_step(stmt);
if (ret == SQLITE_ROW) {
p.number = (const char *)sqlite3_column_text(stmt, 1);
p.name = (const char *) sqlite3_column_text(stmt, 2);
players[p.player_id] = std::move(p);
+ player_ordering[p.player_id] = order++;
} else if (ret == SQLITE_DONE) {
break;
} else {
}
}
}
+
+vector<int> EventsModel::sort_team(const set<int> &team) const
+{
+ vector<int> ret(team.begin(), team.end());
+ std::sort(ret.begin(), ret.end(), [this](int a, int b) {
+ return player_ordering.find(a)->second < player_ordering.find(b)->second;
+ });
+ return ret;
+}