]> git.sesse.net Git - pkanalytics/blobdiff - events.cpp
Add per-point CIs.
[pkanalytics] / events.cpp
index 13ebfc04fc7fe57be94aee9c2967b1892200bc17..e6ed5796340ff3521ab051512f25920d1d04c022 100644 (file)
@@ -10,7 +10,7 @@ using namespace std;
 
 string format_timestamp(uint64_t pos);
 
-EventsModel::EventsModel(sqlite3 *db) : db(db)
+EventsModel::EventsModel(sqlite3 *db, int match_id) : db(db), match_id(match_id)
 {
        load_data();
 }
@@ -60,13 +60,14 @@ void EventsModel::load_data()
        players.clear();
        events.clear();
 
-       // Read the players.
+       // Read the players. (The ordering is used to build the order map.)
        sqlite3_stmt *stmt;
-       int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player", -1, &stmt, 0);
+       int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player ORDER BY gender, (number+0), number", -1, &stmt, 0);
        if (ret != SQLITE_OK) {
                fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
                abort();
        }
+       int order = 0;
        for ( ;; ) {
                ret = sqlite3_step(stmt);
                if (ret == SQLITE_ROW) {
@@ -75,6 +76,7 @@ void EventsModel::load_data()
                        p.number = (const char *)sqlite3_column_text(stmt, 1);
                        p.name = (const char *) sqlite3_column_text(stmt, 2);
                        players[p.player_id] = std::move(p);
+                       player_ordering[p.player_id] = order++;
                } else if (ret == SQLITE_DONE) {
                        break;
                } else {
@@ -89,11 +91,12 @@ void EventsModel::load_data()
        }
 
        // Read the events.
-       ret = sqlite3_prepare_v2(db, "SELECT event, t, player, type FROM event ORDER BY t", -1, &stmt, 0);
+       ret = sqlite3_prepare_v2(db, "SELECT event, t, player, type FROM event WHERE match=? ORDER BY t", -1, &stmt, 0);
        if (ret != SQLITE_OK) {
                fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
                abort();
        }
+       sqlite3_bind_int64(stmt, 1, match_id);
        for ( ;; ) {
                ret = sqlite3_step(stmt);
                if (ret == SQLITE_ROW) {
@@ -136,19 +139,20 @@ unsigned EventsModel::insert_event(uint64_t t, optional<int> player_id, const st
 
        // Insert the new row into the database.
        sqlite3_stmt *stmt;
-       int ret = sqlite3_prepare_v2(db, "INSERT INTO event (t, player, type) VALUES (?, ?, ?)", -1, &stmt, 0);
+       int ret = sqlite3_prepare_v2(db, "INSERT INTO event (match, t, player, type) VALUES (?, ?, ?, ?)", -1, &stmt, 0);
        if (ret != SQLITE_OK) {
                fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
                abort();
        }
 
-       sqlite3_bind_int64(stmt, 1, t);
+       sqlite3_bind_int64(stmt, 1, match_id);
+       sqlite3_bind_int64(stmt, 2, t);
        if (player_id) {
-               sqlite3_bind_int64(stmt, 2, *player_id);
+               sqlite3_bind_int64(stmt, 3, *player_id);
        } else {
-               sqlite3_bind_null(stmt, 2);
+               sqlite3_bind_null(stmt, 3);
        }
-       sqlite3_bind_text(stmt, 3, type.data(), type.size(), SQLITE_STATIC);
+       sqlite3_bind_text(stmt, 4, type.data(), type.size(), SQLITE_STATIC);
 
        ret = sqlite3_step(stmt);
        if (ret == SQLITE_ROW) {
@@ -225,42 +229,107 @@ void EventsModel::set_event_type(unsigned pos, const string &type)
        }
 }
 
+unsigned EventsModel::get_last_event_pos(uint64_t t) const
+{
+       // upper_bound() gives first where e.t > t,
+       // and the one before that is the one we want.
+       auto it = upper_bound(events.begin(), events.end(), t,
+               [](uint64_t t, const Event &e) { return t < e.t; });
+       if (it == events.begin()) {
+               return 0;
+       } else {
+               return distance(events.begin(), it - 1);
+       }
+}
+
 EventsModel::Status EventsModel::get_status_at(uint64_t t)
 {
        Status s;
        s.our_score = 0;
        s.their_score = 0;
-       s.offense = true;
+       s.attack_state = Status::NOT_STARTED;
+       s.stoppage = false;
+       s.pull_state = Status::SHOULD_PULL;
        uint64_t last_gained_possession = 0;
+       uint64_t last_stoppage = 0;
+       uint64_t time_spent_in_stoppage = 0;
        unsigned num_touches = 0;
+
+       auto set_offense = [&s] { s.attack_state = Status::OFFENSE; };
+       auto set_defense = [&s] { s.attack_state = Status::DEFENSE; };
+
        for (const Event &e : events) {
                if (e.t > t) {
                        break;
                }
+
+               if (e.type == "goal" || e.type == "their_goal") {
+                       s.pull_state = Status::SHOULD_PULL;
+               } else if (e.type == "in" || e.type == "out" || e.type == "stoppage" || e.type == "restart" || e.type == "unknown" || e.type == "set_defense" || e.type == "set_offense") {
+                       // No effect on pull status.
+               } else if (e.type == "pull") {
+                       s.pull_state = Status::PULL_IN_AIR;
+               } else {
+                       s.pull_state = Status::NOT_PULLING;  // Includes pull_landed and pull_oob.
+               }
+
+               if (e.type == "set_offense") {
+                       set_offense();
+               } else if (e.type == "set_defense") {
+                       set_defense();
+               }
+
                if (e.type == "goal") {
                        ++s.our_score;
-                       s.offense = false;
+                       set_defense();
                        num_touches = 0;
                }
                if (e.type == "their_goal") {
                        ++s.their_score;
-                       s.offense = true;
+                       set_offense();
                        num_touches = 0;
                }
                if (e.type == "catch") {
                        if (num_touches == 0) {  // Pick up.
                                last_gained_possession = e.t;
+                               time_spent_in_stoppage = 0;
                        }
                        ++num_touches;
                }
                if (e.type == "interception") {
                        num_touches = 1;
-                       s.offense = true;
+                       set_offense();
                        last_gained_possession = e.t;
+                       time_spent_in_stoppage = 0;
+               }
+               if (e.type == "defense" || e.type == "their_throwaway") {
+                       set_offense();
+                       num_touches = 0;
+                       time_spent_in_stoppage = 0;
+               }
+               if (e.type == "drop" || e.type == "throwaway") {
+                       set_defense();
+                       num_touches = 0;
+               }
+               if (e.type == "stoppage") {
+                       s.stoppage = true;
+                       last_stoppage = e.t;
                }
+               if (e.type == "restart") {
+                       s.stoppage = false;
+                       if (last_stoppage != 0) {
+                               time_spent_in_stoppage += (e.t - last_stoppage);
+                               last_stoppage = 0;
+                       }
+               }
+       }
+       if (s.stoppage && last_stoppage != 0) {
+               time_spent_in_stoppage += (t - last_stoppage);
        }
+
        s.num_passes = (num_touches == 0) ? 0 : num_touches - 1;
-       s.possession_sec = (s.offense && last_gained_possession != 0) ? (t - last_gained_possession) / 1000 : 0;
+       s.possession_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? (t - last_gained_possession - time_spent_in_stoppage) / 1000 : 0;
+       s.stoppage_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? time_spent_in_stoppage / 1000 : 0;
        return s;
 }
 
@@ -280,3 +349,57 @@ set<int> EventsModel::get_team_at(uint64_t t)
        }
        return team;
 }
+
+void EventsModel::set_team_at(uint64_t t, const set<int> &new_team)
+{
+       // Backdate to the last goal or stoppage, _or_ the last time someone
+       // going out is mentioned. (We don't really track injuries yet;
+       // do we want an explicit injury type? If we had one, it would probably
+       // be the simplest.)
+       uint64_t backdate_point = 0;
+       for (const Event &e : events) {
+               if (e.t > t) {
+                       break;
+               }
+               if (e.type == "goal" || e.type == "their_goal" || e.type == "stoppage" || e.type == "reset" || e.type == "set_offense" || e.type == "set_defense") {
+                       backdate_point = e.t + 1;
+               }
+               if (e.player_id.has_value() && !new_team.count(*e.player_id)) {
+                       backdate_point = e.t + 1;
+               }
+       }
+
+       // Delete all in/outs already at the backdate point.
+       for (unsigned i = 0; i < events.size(); ) {
+               if (events[i].t > backdate_point) {
+                       break;
+               }
+               if (events[i].t == backdate_point && (events[i].type == "in" || events[i].type == "out")) {
+                       delete_event(i);
+               } else {
+                       ++i;
+               }
+       }
+
+       // Finally make the subs we need.
+       set<int> old_team = get_team_at(backdate_point);
+       for (int player_id : old_team) {
+               if (!new_team.count(player_id)) {
+                       insert_event(backdate_point, player_id, "out");
+               }
+       }
+       for (int player_id : new_team) {
+               if (!old_team.count(player_id)) {
+                       insert_event(backdate_point, player_id, "in");
+               }
+       }
+}
+
+vector<int> EventsModel::sort_team(const set<int> &team) const
+{
+       vector<int> ret(team.begin(), team.end());
+       std::sort(ret.begin(), ret.end(), [this](int a, int b) {
+               return player_ordering.find(a)->second < player_ordering.find(b)->second;
+       });
+       return ret;
+}