string format_timestamp(uint64_t pos);
-EventsModel::EventsModel(sqlite3 *db) : db(db)
+EventsModel::EventsModel(sqlite3 *db, int match_id) : db(db), match_id(match_id)
{
load_data();
}
players.clear();
events.clear();
- // Read the players.
+ // Read the players. (The ordering is used to build the order map.)
sqlite3_stmt *stmt;
- int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player", -1, &stmt, 0);
+ int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player ORDER BY gender, (number+0), number", -1, &stmt, 0);
if (ret != SQLITE_OK) {
fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
abort();
}
+ int order = 0;
for ( ;; ) {
ret = sqlite3_step(stmt);
if (ret == SQLITE_ROW) {
p.number = (const char *)sqlite3_column_text(stmt, 1);
p.name = (const char *) sqlite3_column_text(stmt, 2);
players[p.player_id] = std::move(p);
+ player_ordering[p.player_id] = order++;
} else if (ret == SQLITE_DONE) {
break;
} else {
}
// Read the events.
- ret = sqlite3_prepare_v2(db, "SELECT event, t, player, type FROM event ORDER BY t", -1, &stmt, 0);
+ ret = sqlite3_prepare_v2(db, "SELECT event, t, player, type FROM event WHERE match=? ORDER BY t", -1, &stmt, 0);
if (ret != SQLITE_OK) {
fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
abort();
}
+ sqlite3_bind_int64(stmt, 1, match_id);
for ( ;; ) {
ret = sqlite3_step(stmt);
if (ret == SQLITE_ROW) {
Event e;
e.event_id = sqlite3_column_int(stmt, 0);
e.t = sqlite3_column_int(stmt, 1);
- e.player_id = sqlite3_column_int(stmt, 2);
+ if (sqlite3_column_type(stmt, 2) == SQLITE_INTEGER) { // Non-NULL.
+ e.player_id = sqlite3_column_int(stmt, 2);
+ }
e.type = (const char *)sqlite3_column_text(stmt, 3);
events.push_back(std::move(e));
} else if (ret == SQLITE_DONE) {
// Insert the new row into the database.
sqlite3_stmt *stmt;
- int ret = sqlite3_prepare_v2(db, "INSERT INTO event (t, player, type) VALUES (?, ?, ?)", -1, &stmt, 0);
+ int ret = sqlite3_prepare_v2(db, "INSERT INTO event (match, t, player, type) VALUES (?, ?, ?, ?)", -1, &stmt, 0);
if (ret != SQLITE_OK) {
fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
abort();
}
- sqlite3_bind_int64(stmt, 1, t);
+ sqlite3_bind_int64(stmt, 1, match_id);
+ sqlite3_bind_int64(stmt, 2, t);
if (player_id) {
- sqlite3_bind_int64(stmt, 2, *player_id);
+ sqlite3_bind_int64(stmt, 3, *player_id);
} else {
- sqlite3_bind_null(stmt, 2);
+ sqlite3_bind_null(stmt, 3);
}
- sqlite3_bind_text(stmt, 3, type.data(), type.size(), SQLITE_STATIC);
+ sqlite3_bind_text(stmt, 4, type.data(), type.size(), SQLITE_STATIC);
ret = sqlite3_step(stmt);
if (ret == SQLITE_ROW) {
}
}
+unsigned EventsModel::get_last_event_pos(uint64_t t) const
+{
+ // upper_bound() gives first where e.t > t,
+ // and the one before that is the one we want.
+ auto it = upper_bound(events.begin(), events.end(), t,
+ [](uint64_t t, const Event &e) { return t < e.t; });
+ if (it == events.begin()) {
+ return 0;
+ } else {
+ return distance(events.begin(), it - 1);
+ }
+}
+
EventsModel::Status EventsModel::get_status_at(uint64_t t)
{
Status s;
s.our_score = 0;
s.their_score = 0;
- s.offense = true;
+ s.attack_state = Status::NOT_STARTED;
+ s.stoppage = false;
+ s.pull_state = Status::SHOULD_PULL;
uint64_t last_gained_possession = 0;
+ uint64_t last_stoppage = 0;
+ uint64_t time_spent_in_stoppage = 0;
unsigned num_touches = 0;
+
+ auto set_offense = [&s] { s.attack_state = Status::OFFENSE; };
+ auto set_defense = [&s] { s.attack_state = Status::DEFENSE; };
+
for (const Event &e : events) {
if (e.t > t) {
break;
}
+
+ if (e.type == "goal" || e.type == "their_goal") {
+ s.pull_state = Status::SHOULD_PULL;
+ } else if (e.type == "in" || e.type == "out" || e.type == "stoppage" || e.type == "restart" || e.type == "unknown" || e.type == "set_defense" || e.type == "set_offense") {
+ // No effect on pull status.
+ } else if (e.type == "pull") {
+ s.pull_state = Status::PULL_IN_AIR;
+ } else {
+ s.pull_state = Status::NOT_PULLING; // Includes pull_landed and pull_oob.
+ }
+
+ if (e.type == "set_offense") {
+ set_offense();
+ } else if (e.type == "set_defense") {
+ set_defense();
+ }
+
if (e.type == "goal") {
++s.our_score;
- s.offense = false;
+ set_defense();
num_touches = 0;
}
if (e.type == "their_goal") {
++s.their_score;
- s.offense = true;
+ set_offense();
num_touches = 0;
}
if (e.type == "catch") {
if (num_touches == 0) { // Pick up.
last_gained_possession = e.t;
+ time_spent_in_stoppage = 0;
}
++num_touches;
}
if (e.type == "interception") {
num_touches = 1;
- s.offense = true;
+ set_offense();
last_gained_possession = e.t;
+ time_spent_in_stoppage = 0;
+ }
+ if (e.type == "defense" || e.type == "their_throwaway") {
+ set_offense();
+ num_touches = 0;
+ time_spent_in_stoppage = 0;
+ }
+ if (e.type == "drop" || e.type == "throwaway") {
+ set_defense();
+ num_touches = 0;
+ }
+ if (e.type == "stoppage") {
+ s.stoppage = true;
+ last_stoppage = e.t;
+ }
+ if (e.type == "restart") {
+ s.stoppage = false;
+ if (last_stoppage != 0) {
+ time_spent_in_stoppage += (e.t - last_stoppage);
+ last_stoppage = 0;
+ }
}
}
+ if (s.stoppage && last_stoppage != 0) {
+ time_spent_in_stoppage += (t - last_stoppage);
+ }
+
s.num_passes = (num_touches == 0) ? 0 : num_touches - 1;
- s.possession_sec = (s.offense && last_gained_possession != 0) ? (t - last_gained_possession) / 1000 : 0;
+ s.possession_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? (t - last_gained_possession - time_spent_in_stoppage) / 1000 : 0;
+ s.stoppage_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? time_spent_in_stoppage / 1000 : 0;
return s;
}
}
return team;
}
+
+void EventsModel::set_team_at(uint64_t t, const set<int> &new_team)
+{
+ // Backdate to the last goal or stoppage, _or_ the last time someone
+ // going out is mentioned. (We don't really track injuries yet;
+ // do we want an explicit injury type? If we had one, it would probably
+ // be the simplest.)
+ uint64_t backdate_point = 0;
+ for (const Event &e : events) {
+ if (e.t > t) {
+ break;
+ }
+ if (e.type == "goal" || e.type == "their_goal" || e.type == "stoppage" || e.type == "reset" || e.type == "set_offense" || e.type == "set_defense") {
+ backdate_point = e.t + 1;
+ }
+ if (e.player_id.has_value() && !new_team.count(*e.player_id)) {
+ backdate_point = e.t + 1;
+ }
+ }
+
+ // Delete all in/outs already at the backdate point.
+ for (unsigned i = 0; i < events.size(); ) {
+ if (events[i].t > backdate_point) {
+ break;
+ }
+ if (events[i].t == backdate_point && (events[i].type == "in" || events[i].type == "out")) {
+ delete_event(i);
+ } else {
+ ++i;
+ }
+ }
+
+ // Finally make the subs we need.
+ set<int> old_team = get_team_at(backdate_point);
+ for (int player_id : old_team) {
+ if (!new_team.count(player_id)) {
+ insert_event(backdate_point, player_id, "out");
+ }
+ }
+ for (int player_id : new_team) {
+ if (!old_team.count(player_id)) {
+ insert_event(backdate_point, player_id, "in");
+ }
+ }
+}
+
+vector<int> EventsModel::sort_team(const set<int> &team) const
+{
+ vector<int> ret(team.begin(), team.end());
+ std::sort(ret.begin(), ret.end(), [this](int a, int b) {
+ return player_ordering.find(a)->second < player_ordering.find(b)->second;
+ });
+ return ret;
+}