void stop_dequeue_thread() override;
bool get_disconnected() const override { return false; } // We never unplug.
- std::map<uint32_t, bmusb::VideoMode> get_available_video_modes() const;
+ std::map<uint32_t, bmusb::VideoMode> get_available_video_modes() const override;
void set_video_mode(uint32_t video_mode_id) override {} // Ignore.
uint32_t get_current_video_mode() const override { return 0; }