#define MAX_QUEUE_SIZE (15 * 1024 * 1024)
#define MIN_FRAMES 5
-/* SDL audio buffer size, in samples. Should be small to have precise
- A/V sync as SDL does not have hardware buffer fullness info. */
-#define SDL_AUDIO_BUFFER_SIZE 1024
+/* Minimum SDL audio buffer size, in samples. */
+#define SDL_AUDIO_MIN_BUFFER_SIZE 512
+/* Calculate actual buffer size keeping in mind not cause too frequent audio callbacks */
+#define SDL_AUDIO_MAX_CALLBACKS_PER_SEC 30
/* no AV sync correction is done if below the minimum AV sync threshold */
#define AV_SYNC_THRESHOLD_MIN 0.04
AVStream *audio_st;
PacketQueue audioq;
int audio_hw_buf_size;
- uint8_t silence_buf[SDL_AUDIO_BUFFER_SIZE];
+ uint8_t silence_buf[SDL_AUDIO_MIN_BUFFER_SIZE];
uint8_t *audio_buf;
uint8_t *audio_buf1;
unsigned int audio_buf_size; /* in bytes */
avsubtitle_free(&sp->sub);
}
-static void calculate_display_rect(SDL_Rect *rect, int scr_xleft, int scr_ytop, int scr_width, int scr_height, VideoPicture *vp)
+static void calculate_display_rect(SDL_Rect *rect,
+ int scr_xleft, int scr_ytop, int scr_width, int scr_height,
+ int pic_width, int pic_height, AVRational pic_sar)
{
float aspect_ratio;
int width, height, x, y;
- if (vp->sar.num == 0)
+ if (pic_sar.num == 0)
aspect_ratio = 0;
else
- aspect_ratio = av_q2d(vp->sar);
+ aspect_ratio = av_q2d(pic_sar);
if (aspect_ratio <= 0.0)
aspect_ratio = 1.0;
- aspect_ratio *= (float)vp->width / (float)vp->height;
+ aspect_ratio *= (float)pic_width / (float)pic_height;
/* XXX: we suppose the screen has a 1.0 pixel ratio */
height = scr_height;
}
}
- calculate_display_rect(&rect, is->xleft, is->ytop, is->width, is->height, vp);
+ calculate_display_rect(&rect, is->xleft, is->ytop, is->width, is->height, vp->width, vp->height, vp->sar);
SDL_DisplayYUVOverlay(vp->bmp, &rect);
exit(123);
}
-static void set_default_window_size(VideoPicture *vp)
+static void set_default_window_size(int width, int height, AVRational sar)
{
SDL_Rect rect;
- calculate_display_rect(&rect, 0, 0, INT_MAX, vp->height, vp);
+ calculate_display_rect(&rect, 0, 0, INT_MAX, height, width, height, sar);
default_width = rect.w;
default_height = rect.h;
}
else flags |= SDL_RESIZABLE;
if (vp && vp->width)
- set_default_window_size(vp);
+ set_default_window_size(vp->width, vp->height, vp->sar);
if (is_full_screen && fs_screen_width) {
w = fs_screen_width;
next_sample_rate_idx--;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.silence = 0;
- wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
+ wanted_spec.samples = FFMAX(SDL_AUDIO_MIN_BUFFER_SIZE, 2 << av_log2(wanted_spec.freq / SDL_AUDIO_MAX_CALLBACKS_PER_SEC));
wanted_spec.callback = sdl_audio_callback;
wanted_spec.userdata = opaque;
while (SDL_OpenAudio(&wanted_spec, &spec) < 0) {
is->audio_diff_avg_count = 0;
/* since we do not have a precise anough audio fifo fullness,
we correct audio sync only if larger than this threshold */
- is->audio_diff_threshold = 2.0 * is->audio_hw_buf_size / is->audio_tgt.bytes_per_sec;
+ is->audio_diff_threshold = (double)(is->audio_hw_buf_size) / is->audio_tgt.bytes_per_sec;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp));
if (st_index[AVMEDIA_TYPE_VIDEO] >= 0) {
AVStream *st = ic->streams[st_index[AVMEDIA_TYPE_VIDEO]];
AVCodecContext *avctx = st->codec;
- VideoPicture vp = {0};
- vp.width = avctx->width;
- vp.height = avctx->height;
- vp.sar = av_guess_sample_aspect_ratio(ic, st, NULL);
- if (vp.width)
- set_default_window_size(&vp);
+ AVRational sar = av_guess_sample_aspect_ratio(ic, st, NULL);
+ if (avctx->width)
+ set_default_window_size(avctx->width, avctx->height, sar);
}
/* open the streams */