#define CURSOR_HIDE_DELAY 1000000
+#define USE_ONEPASS_SUBTITLE_RENDER 1
+
static unsigned sws_flags = SWS_BICUBIC;
typedef struct MyAVPacketList {
typedef struct Frame {
AVFrame *frame;
AVSubtitle sub;
- AVSubtitleRect **subrects; /* rescaled subtitle rectangles in yuva */
int serial;
double pts; /* presentation timestamp for the frame */
double duration; /* estimated duration of the frame */
int64_t pos; /* byte position of the frame in the input file */
- SDL_Overlay *bmp;
+ SDL_Texture *bmp;
int allocated;
- int reallocate;
int width;
int height;
+ int format;
AVRational sar;
+ int uploaded;
} Frame;
typedef struct FrameQueue {
FFTSample *rdft_data;
int xpos;
double last_vis_time;
+ SDL_Texture *vis_texture;
+ SDL_Texture *sub_texture;
int subtitle_stream;
AVStream *subtitle_st;
AVStream *video_st;
PacketQueue videoq;
double max_frame_duration; // maximum duration of a frame - above this, we consider the jump a timestamp discontinuity
-#if !CONFIG_AVFILTER
struct SwsContext *img_convert_ctx;
-#endif
struct SwsContext *sub_convert_ctx;
- SDL_Rect last_display_rect;
int eof;
char *filename;
static AVInputFormat *file_iformat;
static const char *input_filename;
static const char *window_title;
-static int fs_screen_width;
-static int fs_screen_height;
static int default_width = 640;
static int default_height = 480;
static int screen_width = 0;
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
-static SDL_Surface *screen;
+static SDL_Window *window;
+static SDL_Renderer *renderer;
#if CONFIG_AVFILTER
static int opt_add_vfilter(void *optctx, const char *opt, const char *arg)
static void frame_queue_unref_item(Frame *vp)
{
- int i;
- for (i = 0; i < vp->sub.num_rects; i++) {
- av_freep(&vp->subrects[i]->data[0]);
- av_freep(&vp->subrects[i]);
- }
- av_freep(&vp->subrects);
av_frame_unref(vp->frame);
avsubtitle_free(&vp->sub);
}
packet_queue_flush(d->queue);
}
-static inline void fill_rectangle(SDL_Surface *screen,
- int x, int y, int w, int h, int color, int update)
+static inline void fill_rectangle(int x, int y, int w, int h)
{
SDL_Rect rect;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
- SDL_FillRect(screen, &rect, color);
- if (update && w > 0 && h > 0)
- SDL_UpdateRect(screen, x, y, w, h);
-}
-
-/* draw only the border of a rectangle */
-static void fill_border(int xleft, int ytop, int width, int height, int x, int y, int w, int h, int color, int update)
-{
- int w1, w2, h1, h2;
-
- /* fill the background */
- w1 = x;
- if (w1 < 0)
- w1 = 0;
- w2 = width - (x + w);
- if (w2 < 0)
- w2 = 0;
- h1 = y;
- if (h1 < 0)
- h1 = 0;
- h2 = height - (y + h);
- if (h2 < 0)
- h2 = 0;
- fill_rectangle(screen,
- xleft, ytop,
- w1, height,
- color, update);
- fill_rectangle(screen,
- xleft + width - w2, ytop,
- w2, height,
- color, update);
- fill_rectangle(screen,
- xleft + w1, ytop,
- width - w1 - w2, h1,
- color, update);
- fill_rectangle(screen,
- xleft + w1, ytop + height - h2,
- width - w1 - w2, h2,
- color, update);
-}
-
-#define ALPHA_BLEND(a, oldp, newp, s)\
-((((oldp << s) * (255 - (a))) + (newp * (a))) / (255 << s))
-
-
-
-#define BPP 1
-
-static void blend_subrect(uint8_t **data, int *linesize, const AVSubtitleRect *rect, int imgw, int imgh)
-{
- int x, y, Y, U, V, A;
- uint8_t *lum, *cb, *cr;
- int dstx, dsty, dstw, dsth;
- const AVSubtitleRect *src = rect;
-
- dstw = av_clip(rect->w, 0, imgw);
- dsth = av_clip(rect->h, 0, imgh);
- dstx = av_clip(rect->x, 0, imgw - dstw);
- dsty = av_clip(rect->y, 0, imgh - dsth);
- lum = data[0] + dstx + dsty * linesize[0];
- cb = data[1] + dstx/2 + (dsty >> 1) * linesize[1];
- cr = data[2] + dstx/2 + (dsty >> 1) * linesize[2];
-
- for (y = 0; y<dsth; y++) {
- for (x = 0; x<dstw; x++) {
- Y = src->data[0][x + y*src->linesize[0]];
- A = src->data[3][x + y*src->linesize[3]];
- lum[0] = ALPHA_BLEND(A, lum[0], Y, 0);
- lum++;
- }
- lum += linesize[0] - dstw;
- }
-
- for (y = 0; y<dsth/2; y++) {
- for (x = 0; x<dstw/2; x++) {
- U = src->data[1][x + y*src->linesize[1]];
- V = src->data[2][x + y*src->linesize[2]];
- A = src->data[3][2*x + 2*y *src->linesize[3]]
- + src->data[3][2*x + 1 + 2*y *src->linesize[3]]
- + src->data[3][2*x + 1 + (2*y+1)*src->linesize[3]]
- + src->data[3][2*x + (2*y+1)*src->linesize[3]];
- cb[0] = ALPHA_BLEND(A>>2, cb[0], U, 0);
- cr[0] = ALPHA_BLEND(A>>2, cr[0], V, 0);
- cb++;
- cr++;
- }
- cb += linesize[1] - dstw/2;
- cr += linesize[2] - dstw/2;
- }
+ if (w && h)
+ SDL_RenderFillRect(renderer, &rect);
}
static void free_picture(Frame *vp)
{
if (vp->bmp) {
- SDL_FreeYUVOverlay(vp->bmp);
+ SDL_DestroyTexture(vp->bmp);
vp->bmp = NULL;
}
}
+static int realloc_texture(SDL_Texture **texture, Uint32 new_format, int new_width, int new_height, SDL_BlendMode blendmode, int init_texture)
+{
+ Uint32 format;
+ int access, w, h;
+ if (SDL_QueryTexture(*texture, &format, &access, &w, &h) < 0 || new_width != w || new_height != h || new_format != format) {
+ void *pixels;
+ int pitch;
+ SDL_DestroyTexture(*texture);
+ if (!(*texture = SDL_CreateTexture(renderer, new_format, SDL_TEXTUREACCESS_STREAMING, new_width, new_height)))
+ return -1;
+ if (SDL_SetTextureBlendMode(*texture, blendmode) < 0)
+ return -1;
+ if (init_texture) {
+ if (SDL_LockTexture(*texture, NULL, &pixels, &pitch) < 0)
+ return -1;
+ memset(pixels, 0, pitch * new_height);
+ SDL_UnlockTexture(*texture);
+ }
+ }
+ return 0;
+}
+
static void calculate_display_rect(SDL_Rect *rect,
int scr_xleft, int scr_ytop, int scr_width, int scr_height,
int pic_width, int pic_height, AVRational pic_sar)
rect->h = FFMAX(height, 1);
}
+static int upload_texture(SDL_Texture *tex, AVFrame *frame, struct SwsContext **img_convert_ctx) {
+ int ret = 0;
+ switch (frame->format) {
+ case AV_PIX_FMT_YUV420P:
+ ret = SDL_UpdateYUVTexture(tex, NULL, frame->data[0], frame->linesize[0],
+ frame->data[1], frame->linesize[1],
+ frame->data[2], frame->linesize[2]);
+ break;
+ case AV_PIX_FMT_BGRA:
+ ret = SDL_UpdateTexture(tex, NULL, frame->data[0], frame->linesize[0]);
+ break;
+ default:
+ /* This should only happen if we are not using avfilter... */
+ *img_convert_ctx = sws_getCachedContext(*img_convert_ctx,
+ frame->width, frame->height, frame->format, frame->width, frame->height,
+ AV_PIX_FMT_BGRA, sws_flags, NULL, NULL, NULL);
+ if (*img_convert_ctx != NULL) {
+ uint8_t *pixels;
+ int pitch;
+ if (!SDL_LockTexture(tex, NULL, (void **)&pixels, &pitch)) {
+ sws_scale(*img_convert_ctx, (const uint8_t * const *)frame->data, frame->linesize,
+ 0, frame->height, &pixels, &pitch);
+ SDL_UnlockTexture(tex);
+ }
+ } else {
+ av_log(NULL, AV_LOG_FATAL, "Cannot initialize the conversion context\n");
+ ret = -1;
+ }
+ break;
+ }
+ return ret;
+}
+
static void video_image_display(VideoState *is)
{
Frame *vp;
- Frame *sp;
+ Frame *sp = NULL;
SDL_Rect rect;
- int i;
vp = frame_queue_peek_last(&is->pictq);
if (vp->bmp) {
sp = frame_queue_peek(&is->subpq);
if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000)) {
- uint8_t *data[4];
- int linesize[4];
-
- SDL_LockYUVOverlay (vp->bmp);
-
- data[0] = vp->bmp->pixels[0];
- data[1] = vp->bmp->pixels[2];
- data[2] = vp->bmp->pixels[1];
-
- linesize[0] = vp->bmp->pitches[0];
- linesize[1] = vp->bmp->pitches[2];
- linesize[2] = vp->bmp->pitches[1];
-
- for (i = 0; i < sp->sub.num_rects; i++)
- blend_subrect(data, linesize, sp->subrects[i],
- vp->bmp->w, vp->bmp->h);
-
- SDL_UnlockYUVOverlay (vp->bmp);
- }
+ if (!sp->uploaded) {
+ uint8_t *pixels;
+ int pitch;
+ int i;
+ if (!sp->width || !sp->height) {
+ sp->width = vp->width;
+ sp->height = vp->height;
+ }
+ if (realloc_texture(&is->sub_texture, SDL_PIXELFORMAT_ARGB8888, sp->width, sp->height, SDL_BLENDMODE_BLEND, 1) < 0)
+ return;
+
+ for (i = 0; i < sp->sub.num_rects; i++) {
+ AVSubtitleRect *sub_rect = sp->sub.rects[i];
+
+ sub_rect->x = av_clip(sub_rect->x, 0, sp->width );
+ sub_rect->y = av_clip(sub_rect->y, 0, sp->height);
+ sub_rect->w = av_clip(sub_rect->w, 0, sp->width - sub_rect->x);
+ sub_rect->h = av_clip(sub_rect->h, 0, sp->height - sub_rect->y);
+
+ is->sub_convert_ctx = sws_getCachedContext(is->sub_convert_ctx,
+ sub_rect->w, sub_rect->h, AV_PIX_FMT_PAL8,
+ sub_rect->w, sub_rect->h, AV_PIX_FMT_BGRA,
+ 0, NULL, NULL, NULL);
+ if (!is->sub_convert_ctx) {
+ av_log(NULL, AV_LOG_FATAL, "Cannot initialize the conversion context\n");
+ return;
+ }
+ if (!SDL_LockTexture(is->sub_texture, (SDL_Rect *)sub_rect, (void **)&pixels, &pitch)) {
+ sws_scale(is->sub_convert_ctx, (const uint8_t * const *)sub_rect->data, sub_rect->linesize,
+ 0, sub_rect->h, &pixels, &pitch);
+ SDL_UnlockTexture(is->sub_texture);
+ }
+ }
+ sp->uploaded = 1;
+ }
+ } else
+ sp = NULL;
}
}
calculate_display_rect(&rect, is->xleft, is->ytop, is->width, is->height, vp->width, vp->height, vp->sar);
- SDL_DisplayYUVOverlay(vp->bmp, &rect);
+ if (!vp->uploaded) {
+ if (upload_texture(vp->bmp, vp->frame, &is->img_convert_ctx) < 0)
+ return;
+ vp->uploaded = 1;
+ }
- if (rect.x != is->last_display_rect.x || rect.y != is->last_display_rect.y || rect.w != is->last_display_rect.w || rect.h != is->last_display_rect.h || is->force_refresh) {
- int bgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
- fill_border(is->xleft, is->ytop, is->width, is->height, rect.x, rect.y, rect.w, rect.h, bgcolor, 1);
- is->last_display_rect = rect;
+ SDL_RenderCopy(renderer, vp->bmp, NULL, &rect);
+ if (sp) {
+#if USE_ONEPASS_SUBTITLE_RENDER
+ SDL_RenderCopy(renderer, is->sub_texture, NULL, &rect);
+#else
+ int i;
+ double xratio = (double)rect.w / (double)sp->width;
+ double yratio = (double)rect.h / (double)sp->height;
+ for (i = 0; i < sp->sub.num_rects; i++) {
+ SDL_Rect *sub_rect = (SDL_Rect*)sp->sub.rects[i];
+ SDL_Rect target = {.x = rect.x + sub_rect->x * xratio,
+ .y = rect.y + sub_rect->y * yratio,
+ .w = sub_rect->w * xratio,
+ .h = sub_rect->h * yratio};
+ SDL_RenderCopy(renderer, is->sub_texture, sub_rect, &target);
+ }
+#endif
}
}
}
static void video_audio_display(VideoState *s)
{
int i, i_start, x, y1, y, ys, delay, n, nb_display_channels;
- int ch, channels, h, h2, bgcolor, fgcolor;
+ int ch, channels, h, h2;
int64_t time_diff;
int rdft_bits, nb_freq;
i_start = s->last_i_start;
}
- bgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
if (s->show_mode == SHOW_MODE_WAVES) {
- fill_rectangle(screen,
- s->xleft, s->ytop, s->width, s->height,
- bgcolor, 0);
-
- fgcolor = SDL_MapRGB(screen->format, 0xff, 0xff, 0xff);
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
/* total height for one channel */
h = s->height / nb_display_channels;
} else {
ys = y1;
}
- fill_rectangle(screen,
- s->xleft + x, ys, 1, y,
- fgcolor, 0);
+ fill_rectangle(s->xleft + x, ys, 1, y);
i += channels;
if (i >= SAMPLE_ARRAY_SIZE)
i -= SAMPLE_ARRAY_SIZE;
}
}
- fgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0xff);
+ SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
for (ch = 1; ch < nb_display_channels; ch++) {
y = s->ytop + ch * h;
- fill_rectangle(screen,
- s->xleft, y, s->width, 1,
- fgcolor, 0);
+ fill_rectangle(s->xleft, y, s->width, 1);
}
- SDL_UpdateRect(screen, s->xleft, s->ytop, s->width, s->height);
} else {
+ if (realloc_texture(&s->vis_texture, SDL_PIXELFORMAT_ARGB8888, s->width, s->height, SDL_BLENDMODE_NONE, 1) < 0)
+ return;
+
nb_display_channels= FFMIN(nb_display_channels, 2);
if (rdft_bits != s->rdft_bits) {
av_rdft_end(s->rdft);
s->show_mode = SHOW_MODE_WAVES;
} else {
FFTSample *data[2];
+ SDL_Rect rect = {.x = s->xpos, .y = 0, .w = 1, .h = s->height};
+ uint32_t *pixels;
+ int pitch;
for (ch = 0; ch < nb_display_channels; ch++) {
data[ch] = s->rdft_data + 2 * nb_freq * ch;
i = i_start + ch;
}
/* Least efficient way to do this, we should of course
* directly access it but it is more than fast enough. */
- for (y = 0; y < s->height; y++) {
- double w = 1 / sqrt(nb_freq);
- int a = sqrt(w * hypot(data[0][2 * y + 0], data[0][2 * y + 1]));
- int b = (nb_display_channels == 2 ) ? sqrt(w * hypot(data[1][2 * y + 0], data[1][2 * y + 1]))
- : a;
- a = FFMIN(a, 255);
- b = FFMIN(b, 255);
- fgcolor = SDL_MapRGB(screen->format, a, b, (a + b) / 2);
-
- fill_rectangle(screen,
- s->xpos, s->height-y, 1, 1,
- fgcolor, 0);
+ if (!SDL_LockTexture(s->vis_texture, &rect, (void **)&pixels, &pitch)) {
+ pitch >>= 2;
+ pixels += pitch * s->height;
+ for (y = 0; y < s->height; y++) {
+ double w = 1 / sqrt(nb_freq);
+ int a = sqrt(w * sqrt(data[0][2 * y + 0] * data[0][2 * y + 0] + data[0][2 * y + 1] * data[0][2 * y + 1]));
+ int b = (nb_display_channels == 2 ) ? sqrt(w * hypot(data[1][2 * y + 0], data[1][2 * y + 1]))
+ : a;
+ a = FFMIN(a, 255);
+ b = FFMIN(b, 255);
+ pixels -= pitch;
+ *pixels = (a << 16) + (b << 8) + ((a+b) >> 1);
+ }
+ SDL_UnlockTexture(s->vis_texture);
}
+ SDL_RenderCopy(renderer, s->vis_texture, NULL, NULL);
}
- SDL_UpdateRect(screen, s->xpos, s->ytop, 1, s->height);
if (!s->paused)
s->xpos++;
if (s->xpos >= s->width)
frame_queue_destory(&is->sampq);
frame_queue_destory(&is->subpq);
SDL_DestroyCond(is->continue_read_thread);
-#if !CONFIG_AVFILTER
sws_freeContext(is->img_convert_ctx);
-#endif
sws_freeContext(is->sub_convert_ctx);
av_free(is->filename);
+ if (is->vis_texture)
+ SDL_DestroyTexture(is->vis_texture);
+ if (is->sub_texture)
+ SDL_DestroyTexture(is->sub_texture);
av_free(is);
}
if (is) {
stream_close(is);
}
+ if (renderer)
+ SDL_DestroyRenderer(renderer);
+ if (window)
+ SDL_DestroyWindow(window);
av_lockmgr_register(NULL);
uninit_opts();
#if CONFIG_AVFILTER
default_height = rect.h;
}
-static int video_open(VideoState *is, int force_set_video_mode, Frame *vp)
+static int video_open(VideoState *is, Frame *vp)
{
- int flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL;
int w,h;
- if (is_full_screen) flags |= SDL_FULLSCREEN;
- else flags |= SDL_RESIZABLE;
-
if (vp && vp->width)
set_default_window_size(vp->width, vp->height, vp->sar);
- if (is_full_screen && fs_screen_width) {
- w = fs_screen_width;
- h = fs_screen_height;
- } else if (!is_full_screen && screen_width) {
+ if (screen_width) {
w = screen_width;
h = screen_height;
} else {
w = default_width;
h = default_height;
}
- w = FFMIN(16383, w);
- if (screen && is->width == screen->w && screen->w == w
- && is->height== screen->h && screen->h == h && !force_set_video_mode)
- return 0;
- screen = SDL_SetVideoMode(w, h, 0, flags);
- if (!screen) {
+
+ if (!window) {
+ int flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
+ if (!window_title)
+ window_title = input_filename;
+ if (is_full_screen)
+ flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+ window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, flags);
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
+ if (window) {
+ SDL_RendererInfo info;
+ renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
+ if (renderer) {
+ if (!SDL_GetRendererInfo(renderer, &info))
+ av_log(NULL, AV_LOG_VERBOSE, "Initialized %s renderer.\n", info.name);
+ }
+ }
+ } else {
+ SDL_SetWindowSize(window, w, h);
+ }
+
+ if (!window || !renderer) {
av_log(NULL, AV_LOG_FATAL, "SDL: could not set video mode - exiting\n");
do_exit(is);
}
- if (!window_title)
- window_title = input_filename;
- SDL_WM_SetCaption(window_title, window_title);
- is->width = screen->w;
- is->height = screen->h;
+ is->width = w;
+ is->height = h;
return 0;
}
/* display the current picture, if any */
static void video_display(VideoState *is)
{
- if (!screen)
- video_open(is, 0, NULL);
+ if (!window)
+ video_open(is, NULL);
+
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+ SDL_RenderClear(renderer);
if (is->audio_st && is->show_mode != SHOW_MODE_VIDEO)
video_audio_display(is);
else if (is->video_st)
video_image_display(is);
+ SDL_RenderPresent(renderer);
}
static double get_clock(Clock *c)
|| (is->vidclk.pts > (sp->pts + ((float) sp->sub.end_display_time / 1000)))
|| (sp2 && is->vidclk.pts > (sp2->pts + ((float) sp2->sub.start_display_time / 1000))))
{
+ if (sp->uploaded) {
+ int i;
+ for (i = 0; i < sp->sub.num_rects; i++) {
+ AVSubtitleRect *sub_rect = sp->sub.rects[i];
+ uint8_t *pixels;
+ int pitch, j;
+
+ if (!SDL_LockTexture(is->sub_texture, (SDL_Rect *)sub_rect, (void **)&pixels, &pitch)) {
+ for (j = 0; j < sub_rect->h; j++, pixels += pitch)
+ memset(pixels, 0, sub_rect->w << 2);
+ SDL_UnlockTexture(is->sub_texture);
+ }
+ }
+ }
frame_queue_next(&is->subpq);
} else {
break;
static void alloc_picture(VideoState *is)
{
Frame *vp;
- int64_t bufferdiff;
+ int sdl_format;
vp = &is->pictq.queue[is->pictq.windex];
- free_picture(vp);
+ video_open(is, vp);
- video_open(is, 0, vp);
+ if (vp->format == AV_PIX_FMT_YUV420P)
+ sdl_format = SDL_PIXELFORMAT_YV12;
+ else
+ sdl_format = SDL_PIXELFORMAT_ARGB8888;
- vp->bmp = SDL_CreateYUVOverlay(vp->width, vp->height,
- SDL_YV12_OVERLAY,
- screen);
- bufferdiff = vp->bmp ? FFMAX(vp->bmp->pixels[0], vp->bmp->pixels[1]) - FFMIN(vp->bmp->pixels[0], vp->bmp->pixels[1]) : 0;
- if (!vp->bmp || vp->bmp->pitches[0] < vp->width || bufferdiff < (int64_t)vp->height * vp->bmp->pitches[0]) {
+ if (realloc_texture(&vp->bmp, sdl_format, vp->width, vp->height, SDL_BLENDMODE_NONE, 0) < 0) {
/* SDL allocates a buffer smaller than requested if the video
* overlay hardware is unable to support the requested size. */
av_log(NULL, AV_LOG_FATAL,
SDL_UnlockMutex(is->pictq.mutex);
}
-static void duplicate_right_border_pixels(SDL_Overlay *bmp) {
- int i, width, height;
- Uint8 *p, *maxp;
- for (i = 0; i < 3; i++) {
- width = bmp->w;
- height = bmp->h;
- if (i > 0) {
- width >>= 1;
- height >>= 1;
- }
- if (bmp->pitches[i] > width) {
- maxp = bmp->pixels[i] + bmp->pitches[i] * height - 1;
- for (p = bmp->pixels[i] + width - 1; p < maxp; p += bmp->pitches[i])
- *(p+1) = *p;
- }
- }
-}
-
static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double duration, int64_t pos, int serial)
{
Frame *vp;
return -1;
vp->sar = src_frame->sample_aspect_ratio;
+ vp->uploaded = 0;
/* alloc or resize hardware picture buffer */
- if (!vp->bmp || vp->reallocate || !vp->allocated ||
+ if (!vp->bmp || !vp->allocated ||
vp->width != src_frame->width ||
- vp->height != src_frame->height) {
+ vp->height != src_frame->height ||
+ vp->format != src_frame->format) {
SDL_Event event;
- vp->allocated = 0;
- vp->reallocate = 0;
+ vp->allocated = 0;
vp->width = src_frame->width;
vp->height = src_frame->height;
+ vp->format = src_frame->format;
/* the allocation must be done in the main thread to avoid
locking problems. */
SDL_CondWait(is->pictq.cond, is->pictq.mutex);
}
/* if the queue is aborted, we have to pop the pending ALLOC event or wait for the allocation to complete */
- if (is->videoq.abort_request && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENTMASK(FF_ALLOC_EVENT)) != 1) {
+ if (is->videoq.abort_request && SDL_PeepEvents(&event, 1, SDL_GETEVENT, FF_ALLOC_EVENT, FF_ALLOC_EVENT) != 1) {
while (!vp->allocated && !is->abort_request) {
SDL_CondWait(is->pictq.cond, is->pictq.mutex);
}
/* if the frame is not skipped, then display it */
if (vp->bmp) {
- uint8_t *data[4];
- int linesize[4];
-
- /* get a pointer on the bitmap */
- SDL_LockYUVOverlay (vp->bmp);
-
- data[0] = vp->bmp->pixels[0];
- data[1] = vp->bmp->pixels[2];
- data[2] = vp->bmp->pixels[1];
-
- linesize[0] = vp->bmp->pitches[0];
- linesize[1] = vp->bmp->pitches[2];
- linesize[2] = vp->bmp->pitches[1];
-
-#if CONFIG_AVFILTER
- // FIXME use direct rendering
- av_image_copy(data, linesize, (const uint8_t **)src_frame->data, src_frame->linesize,
- src_frame->format, vp->width, vp->height);
-#else
- {
- AVDictionaryEntry *e = av_dict_get(sws_dict, "sws_flags", NULL, 0);
- if (e) {
- const AVClass *class = sws_get_class();
- const AVOption *o = av_opt_find(&class, "sws_flags", NULL, 0,
- AV_OPT_SEARCH_FAKE_OBJ);
- int ret = av_opt_eval_flags(&class, o, e->value, &sws_flags);
- if (ret < 0)
- exit(1);
- }
- }
-
- is->img_convert_ctx = sws_getCachedContext(is->img_convert_ctx,
- vp->width, vp->height, src_frame->format, vp->width, vp->height,
- AV_PIX_FMT_YUV420P, sws_flags, NULL, NULL, NULL);
- if (!is->img_convert_ctx) {
- av_log(NULL, AV_LOG_FATAL, "Cannot initialize the conversion context\n");
- exit(1);
- }
- sws_scale(is->img_convert_ctx, src_frame->data, src_frame->linesize,
- 0, vp->height, data, linesize);
-#endif
- /* workaround SDL PITCH_WORKAROUND */
- duplicate_right_border_pixels(vp->bmp);
- /* update the bitmap content */
- SDL_UnlockYUVOverlay(vp->bmp);
-
vp->pts = pts;
vp->duration = duration;
vp->pos = pos;
vp->serial = serial;
- /* now we can update the picture count */
+ av_frame_move_ref(vp->frame, src_frame);
frame_queue_push(&is->pictq);
}
return 0;
static int configure_video_filters(AVFilterGraph *graph, VideoState *is, const char *vfilters, AVFrame *frame)
{
- static const enum AVPixelFormat pix_fmts[] = { AV_PIX_FMT_YUV420P, AV_PIX_FMT_NONE };
+ static const enum AVPixelFormat pix_fmts[] = { AV_PIX_FMT_YUV420P, AV_PIX_FMT_BGRA, AV_PIX_FMT_NONE };
char sws_flags_str[512] = "";
char buffersrc_args[256];
int ret;
last_filter = filt_ctx; \
} while (0)
- /* SDL YUV code is not handling odd width/height for some driver
- * combinations, therefore we crop the picture to an even width/height. */
- INSERT_FILT("crop", "floor(in_w/2)*2:floor(in_h/2)*2");
-
if (autorotate) {
double theta = get_rotation(is->video_st);
static int decoder_start(Decoder *d, int (*fn)(void *), void *arg)
{
packet_queue_start(d->queue);
- d->decoder_tid = SDL_CreateThread(fn, arg);
+ d->decoder_tid = SDL_CreateThread(fn, "decoder", arg);
if (!d->decoder_tid) {
av_log(NULL, AV_LOG_ERROR, "SDL_CreateThread(): %s\n", SDL_GetError());
return AVERROR(ENOMEM);
static int subtitle_thread(void *arg)
{
VideoState *is = arg;
+ AVCodecParameters *codecpar = is->subtitle_st->codecpar;
Frame *sp;
int got_subtitle;
double pts;
- int i;
for (;;) {
if (!(sp = frame_queue_peek_writable(&is->subpq)))
pts = sp->sub.pts / (double)AV_TIME_BASE;
sp->pts = pts;
sp->serial = is->subdec.pkt_serial;
- if (!(sp->subrects = av_mallocz_array(sp->sub.num_rects, sizeof(AVSubtitleRect*)))) {
- av_log(NULL, AV_LOG_FATAL, "Cannot allocate subrects\n");
- exit(1);
- }
-
- for (i = 0; i < sp->sub.num_rects; i++)
- {
- int in_w = sp->sub.rects[i]->w;
- int in_h = sp->sub.rects[i]->h;
- int subw = is->subdec.avctx->width ? is->subdec.avctx->width : is->viddec_width;
- int subh = is->subdec.avctx->height ? is->subdec.avctx->height : is->viddec_height;
- int out_w = is->viddec_width ? in_w * is->viddec_width / subw : in_w;
- int out_h = is->viddec_height ? in_h * is->viddec_height / subh : in_h;
-
- if (!(sp->subrects[i] = av_mallocz(sizeof(AVSubtitleRect))) ||
- av_image_alloc(sp->subrects[i]->data, sp->subrects[i]->linesize, out_w, out_h, AV_PIX_FMT_YUVA420P, 16) < 0) {
- av_log(NULL, AV_LOG_FATAL, "Cannot allocate subtitle data\n");
- exit(1);
- }
-
- is->sub_convert_ctx = sws_getCachedContext(is->sub_convert_ctx,
- in_w, in_h, AV_PIX_FMT_PAL8, out_w, out_h,
- AV_PIX_FMT_YUVA420P, sws_flags, NULL, NULL, NULL);
- if (!is->sub_convert_ctx) {
- av_log(NULL, AV_LOG_FATAL, "Cannot initialize the sub conversion context\n");
- exit(1);
- }
- sws_scale(is->sub_convert_ctx,
- (void*)sp->sub.rects[i]->data, sp->sub.rects[i]->linesize,
- 0, in_h, sp->subrects[i]->data, sp->subrects[i]->linesize);
-
- sp->subrects[i]->w = out_w;
- sp->subrects[i]->h = out_h;
- sp->subrects[i]->x = sp->sub.rects[i]->x * out_w / in_w;
- sp->subrects[i]->y = sp->sub.rects[i]->y * out_h / in_h;
- }
+ sp->width = codecpar->width;
+ sp->height = codecpar->height;
+ sp->uploaded = 0;
/* now we can update the picture count */
frame_queue_push(&is->subpq);
goto fail;
link = is->out_audio_filter->inputs[0];
sample_rate = link->sample_rate;
- nb_channels = link->channels;
+ nb_channels = avfilter_link_get_channels(link);
channel_layout = link->channel_layout;
}
#else
/* init averaging filter */
is->audio_diff_avg_coef = exp(log(0.01) / AUDIO_DIFF_AVG_NB);
is->audio_diff_avg_count = 0;
- /* since we do not have a precise anough audio fifo fullness,
+ /* since we do not have a precise anough audio FIFO fullness,
we correct audio sync only if larger than this threshold */
is->audio_diff_threshold = (double)(is->audio_hw_buf_size) / is->audio_tgt.bytes_per_sec;
AVStream *st = ic->streams[i];
enum AVMediaType type = st->codecpar->codec_type;
st->discard = AVDISCARD_ALL;
- if (wanted_stream_spec[type] && st_index[type] == -1)
+ if (type >= 0 && wanted_stream_spec[type] && st_index[type] == -1)
if (avformat_match_stream_specifier(ic, st, wanted_stream_spec[type]) > 0)
st_index[type] = i;
}
is->audio_volume = SDL_MIX_MAXVOLUME;
is->muted = 0;
is->av_sync_type = av_sync_type;
- is->read_tid = SDL_CreateThread(read_thread, is);
+ is->read_tid = SDL_CreateThread(read_thread, "read_thread", is);
if (!is->read_tid) {
av_log(NULL, AV_LOG_FATAL, "SDL_CreateThread(): %s\n", SDL_GetError());
fail:
static void toggle_full_screen(VideoState *is)
{
-#if defined(__APPLE__) && SDL_VERSION_ATLEAST(1, 2, 14)
- /* OS X needs to reallocate the SDL overlays */
- int i;
- for (i = 0; i < VIDEO_PICTURE_QUEUE_SIZE; i++)
- is->pictq.queue[i].reallocate = 1;
-#endif
is_full_screen = !is_full_screen;
- video_open(is, 1, NULL);
+ SDL_SetWindowFullscreen(window, is_full_screen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
static void toggle_audio_display(VideoState *is)
{
- int bgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
int next = is->show_mode;
do {
next = (next + 1) % SHOW_MODE_NB;
} while (next != is->show_mode && (next == SHOW_MODE_VIDEO && !is->video_st || next != SHOW_MODE_VIDEO && !is->audio_st));
if (is->show_mode != next) {
- fill_rectangle(screen,
- is->xleft, is->ytop, is->width, is->height,
- bgcolor, 1);
is->force_refresh = 1;
is->show_mode = next;
}
static void refresh_loop_wait_event(VideoState *is, SDL_Event *event) {
double remaining_time = 0.0;
SDL_PumpEvents();
- while (!SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
+ while (!SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) {
if (!cursor_hidden && av_gettime_relative() - cursor_last_shown > CURSOR_HIDE_DELAY) {
SDL_ShowCursor(0);
cursor_hidden = 1;
break;
}
break;
- case SDL_VIDEOEXPOSE:
- cur_stream->force_refresh = 1;
- break;
case SDL_MOUSEBUTTONDOWN:
if (exit_on_mousedown) {
do_exit(cur_stream);
stream_seek(cur_stream, ts, 0, 0);
}
break;
- case SDL_VIDEORESIZE:
- screen = SDL_SetVideoMode(FFMIN(16383, event.resize.w), event.resize.h, 0,
- SDL_HWSURFACE|(is_full_screen?SDL_FULLSCREEN:SDL_RESIZABLE)|SDL_ASYNCBLIT|SDL_HWACCEL);
- if (!screen) {
- av_log(NULL, AV_LOG_FATAL, "Failed to set video mode\n");
- do_exit(cur_stream);
- }
- screen_width = cur_stream->width = screen->w;
- screen_height = cur_stream->height = screen->h;
- cur_stream->force_refresh = 1;
+ case SDL_WINDOWEVENT:
+ switch (event.window.event) {
+ case SDL_WINDOWEVENT_RESIZED:
+ screen_width = cur_stream->width = event.window.data1;
+ screen_height = cur_stream->height = event.window.data2;
+ if (cur_stream->vis_texture) {
+ SDL_DestroyTexture(cur_stream->vis_texture);
+ cur_stream->vis_texture = NULL;
+ }
+ case SDL_WINDOWEVENT_EXPOSED:
+ cur_stream->force_refresh = 1;
+ }
break;
case SDL_QUIT:
case FF_QUIT_EVENT:
{
int flags;
VideoState *is;
- char dummy_videodriver[] = "SDL_VIDEODRIVER=dummy";
- char alsa_bufsize[] = "SDL_AUDIO_ALSA_SET_BUFFER_SIZE=1";
+
+ init_dynload();
av_log_set_flags(AV_LOG_SKIP_REPEATED);
parse_loglevel(argc, argv, options);
/* Try to work around an occasional ALSA buffer underflow issue when the
* period size is NPOT due to ALSA resampling by forcing the buffer size. */
if (!SDL_getenv("SDL_AUDIO_ALSA_SET_BUFFER_SIZE"))
- SDL_putenv(alsa_bufsize);
+ SDL_setenv("SDL_AUDIO_ALSA_SET_BUFFER_SIZE","1", 1);
}
if (display_disable)
- SDL_putenv(dummy_videodriver); /* For the event queue, we always need a video driver. */
-#if !defined(_WIN32) && !defined(__APPLE__)
- flags |= SDL_INIT_EVENTTHREAD; /* Not supported on Windows or Mac OS X */
-#endif
+ flags &= ~SDL_INIT_VIDEO;
if (SDL_Init (flags)) {
av_log(NULL, AV_LOG_FATAL, "Could not initialize SDL - %s\n", SDL_GetError());
av_log(NULL, AV_LOG_FATAL, "(Did you set the DISPLAY variable?)\n");
exit(1);
}
- if (!display_disable) {
- const SDL_VideoInfo *vi = SDL_GetVideoInfo();
- fs_screen_width = vi->current_w;
- fs_screen_height = vi->current_h;
- }
-
- SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
SDL_EventState(SDL_USEREVENT, SDL_IGNORE);
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
-
if (av_lockmgr_register(lockmgr)) {
av_log(NULL, AV_LOG_FATAL, "Could not initialize lock manager!\n");
do_exit(NULL);