#include <string.h>
#include <assert.h>
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <fftw3.h>
#include "effect_util.h"
{
register_int("fft_width", &fft_width);
register_int("fft_height", &fft_height);
+ register_uniform_sampler2d("tex", &uniform_tex);
}
FFTInput::~FFTInput()
}
// Bind it to a sampler.
- set_uniform_int(glsl_program_num, prefix, "tex", *sampler_num);
+ uniform_tex = *sampler_num;
++*sampler_num;
}
string FFTInput::output_fragment_shader()
{
- return read_file("flat_input.frag");
+ return string("#define FIXUP_SWAP_RB 0\n#define FIXUP_RED_TO_GRAYSCALE 0\n") +
+ read_file("flat_input.frag");
}
void FFTInput::invalidate_pixel_data()