#include <string.h>
#include <assert.h>
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <fftw3.h>
#include "effect_util.h"
string FFTInput::output_fragment_shader()
{
- return read_file("flat_input.frag");
+ return string("#define FIXUP_SWAP_RB 0\n#define FIXUP_RED_TO_GRAYSCALE 0\n") +
+ read_file("flat_input.frag");
}
void FFTInput::invalidate_pixel_data()