// DIRECTION_VERTICAL will be #defined to 1 if we are doing a vertical FFT,
// and 0 otherwise.
-uniform float PREFIX(num_repeats);
-uniform sampler2D PREFIX(support_tex);
+// Implicit uniforms:
+// uniform float PREFIX(num_repeats);
+// uniform sampler2D PREFIX(support_tex);
vec4 FUNCNAME(vec2 tc) {
#if DIRECTION_VERTICAL
// where * is complex multiplication.
return c1 + support.z * c2 + support.w * vec4(-c2.y, c2.x, -c2.w, c2.z);
}
+
+#undef DIRECTION_VERTICAL