// DIRECTION_VERTICAL will be #defined to 1 if we are doing a vertical FFT,
// and 0 otherwise.
-uniform float PREFIX(num_repeats);
-uniform sampler2D PREFIX(support_tex);
+// Implicit uniforms:
+// uniform float PREFIX(num_repeats);
+// uniform sampler2D PREFIX(support_tex);
vec4 FUNCNAME(vec2 tc) {
#if DIRECTION_VERTICAL