*width = *virtual_width = input_width;
*height = *virtual_height = input_height;
}
+
+ virtual void inform_added(EffectChain *chain) { this->chain = chain; }
enum Direction { HORIZONTAL = 0, VERTICAL = 1 };
private:
+ EffectChain *chain;
int input_width, input_height;
GLuint tex;
int fft_size;