if (realloc_texture(&s->vis_texture, SDL_PIXELFORMAT_ARGB8888, s->width, s->height, SDL_BLENDMODE_NONE, 1) < 0)
return;
+ if (s->xpos >= s->width)
+ s->xpos = 0;
nb_display_channels= FFMIN(nb_display_channels, 2);
if (rdft_bits != s->rdft_bits) {
av_rdft_end(s->rdft);
}
if (!s->paused)
s->xpos++;
- if (s->xpos >= s->width)
- s->xpos= s->xleft;
}
}