static float seek_interval = 10;
static int display_disable;
static int borderless;
+static int alwaysontop;
static int startup_volume = 100;
static int show_status = 1;
static int av_sync_type = AV_SYNC_AUDIO_MASTER;
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
- case SDL_WINDOWEVENT_RESIZED:
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_width = cur_stream->width = event.window.data1;
screen_height = cur_stream->height = event.window.data2;
if (cur_stream->vis_texture) {
{ "seek_interval", OPT_FLOAT | HAS_ARG, { &seek_interval }, "set seek interval for left/right keys, in seconds", "seconds" },
{ "nodisp", OPT_BOOL, { &display_disable }, "disable graphical display" },
{ "noborder", OPT_BOOL, { &borderless }, "borderless window" },
+ { "alwaysontop", OPT_BOOL, { &alwaysontop }, "window always on top" },
{ "volume", OPT_INT | HAS_ARG, { &startup_volume}, "set startup volume 0=min 100=max", "volume" },
{ "f", HAS_ARG, { .func_arg = opt_format }, "force format", "fmt" },
{ "pix_fmt", HAS_ARG | OPT_EXPERT | OPT_VIDEO, { .func_arg = opt_frame_pix_fmt }, "set pixel format", "format" },
if (!display_disable) {
int flags = SDL_WINDOW_HIDDEN;
+ if (alwaysontop)
+#if SDL_VERSION_ATLEAST(2,0,5)
+ flags |= SDL_WINDOW_ALWAYS_ON_TOP;
+#else
+ av_log(NULL, AV_LOG_WARNING, "Your SDL version doesn't support SDL_WINDOW_ALWAYS_ON_TOP. Feature will be inactive.\n");
+#endif
if (borderless)
flags |= SDL_WINDOW_BORDERLESS;
else