/*****************************************************************************
* depth.c: bit-depth conversion video filter
*****************************************************************************
- * Copyright (C) 2010-2012 x264 project
+ * Copyright (C) 2010-2016 x264 project
*
* Authors: Oskar Arvidsson <oskar@irock.se>
*
csp_mask == X264_CSP_YV16 ||
csp_mask == X264_CSP_YV24 ||
csp_mask == X264_CSP_NV12 ||
- csp_mask == X264_CSP_NV16;
+ csp_mask == X264_CSP_NV21 ||
+ csp_mask == X264_CSP_NV16 ||
+ csp_mask == X264_CSP_BGR ||
+ csp_mask == X264_CSP_RGB ||
+ csp_mask == X264_CSP_BGRA;
}
static int csp_num_interleaved( int csp, int plane )
{
int csp_mask = csp & X264_CSP_MASK;
- return ( (csp_mask == X264_CSP_NV12 || csp_mask == X264_CSP_NV16) && plane == 1 ) ? 2 : 1;
+ return (csp_mask == X264_CSP_NV12 || csp_mask == X264_CSP_NV21 || csp_mask == X264_CSP_NV16) && plane == 1 ? 2 :
+ csp_mask == X264_CSP_BGR || csp_mask == X264_CSP_RGB ? 3 :
+ csp_mask == X264_CSP_BGRA ? 4 :
+ 1;
}
/* The dithering algorithm is based on Sierra-2-4A error diffusion. It has been
* depth again is lossless. */
#define DITHER_PLANE( pitch ) \
static void dither_plane_##pitch( pixel *dst, int dst_stride, uint16_t *src, int src_stride, \
- int width, int height, int16_t *errors ) \
+ int width, int height, int16_t *errors ) \
{ \
- const int lshift = 16-BIT_DEPTH; \
- const int rshift = 2*BIT_DEPTH-16; \
- const int pixel_max = (1 << BIT_DEPTH)-1; \
- const int half = 1 << (16-BIT_DEPTH); \
+ const int lshift = 16-X264_BIT_DEPTH; \
+ const int rshift = 16-X264_BIT_DEPTH+2; \
+ const int half = 1 << (16-X264_BIT_DEPTH+1); \
+ const int pixel_max = (1 << X264_BIT_DEPTH)-1; \
memset( errors, 0, (width+1) * sizeof(int16_t) ); \
for( int y = 0; y < height; y++, src += src_stride, dst += dst_stride ) \
{ \
for( int x = 0; x < width; x++ ) \
{ \
err = err*2 + errors[x] + errors[x+1]; \
- dst[x*pitch] = x264_clip3( (((src[x*pitch]+half)<<2)+err)*pixel_max >> 18, 0, pixel_max ); \
- errors[x] = err = src[x*pitch] - (dst[x*pitch] << lshift) - (dst[x*pitch] >> rshift); \
+ dst[x*pitch] = x264_clip3( ((src[x*pitch]<<2)+err+half) >> rshift, 0, pixel_max ); \
+ errors[x] = err = src[x*pitch] - (dst[x*pitch] << lshift); \
} \
} \
}
DITHER_PLANE( 1 )
DITHER_PLANE( 2 )
+DITHER_PLANE( 3 )
+DITHER_PLANE( 4 )
static void dither_image( cli_image_t *out, cli_image_t *img, int16_t *error_buf )
{
dither_plane_##pitch( ((pixel*)out->plane[i])+off, out->stride[i]/sizeof(pixel), \
((uint16_t*)img->plane[i])+off, img->stride[i]/2, width, height, error_buf )
- if( num_interleaved == 1 )
+ if( num_interleaved == 4 )
{
- CALL_DITHER_PLANE( 1, 0 );
+ CALL_DITHER_PLANE( 4, 0 );
+ CALL_DITHER_PLANE( 4, 1 );
+ CALL_DITHER_PLANE( 4, 2 );
+ CALL_DITHER_PLANE( 4, 3 ); //we probably can skip this one
}
- else
+ else if( num_interleaved == 3 )
+ {
+ CALL_DITHER_PLANE( 3, 0 );
+ CALL_DITHER_PLANE( 3, 1 );
+ CALL_DITHER_PLANE( 3, 2 );
+ }
+ else if( num_interleaved == 2 )
{
CALL_DITHER_PLANE( 2, 0 );
CALL_DITHER_PLANE( 2, 1 );
}
+ else //if( num_interleaved == 1 )
+ {
+ CALL_DITHER_PLANE( 1, 0 );
+ }
}
}
static void scale_image( cli_image_t *output, cli_image_t *img )
{
- /* this function mimics how swscale does upconversion. 8-bit is converted
- * to 16-bit through left shifting the orginal value with 8 and then adding
- * the original value to that. This effectively keeps the full color range
- * while also being fast. for n-bit we basically do the same thing, but we
- * discard the lower 16-n bits. */
int csp_mask = img->csp & X264_CSP_MASK;
- const int shift = 16-BIT_DEPTH;
+ const int shift = X264_BIT_DEPTH - 8;
for( int i = 0; i < img->planes; i++ )
{
uint8_t *src = img->plane[i];
for( int j = 0; j < height; j++ )
{
for( int k = 0; k < width; k++ )
- dst[k] = ((src[k] << 8) + src[k]) >> shift;
+ dst[k] = src[k] << shift;
src += img->stride[i];
dst += output->stride[i]/2;
if( opt_string )
{
- static const char *optlist[] = { "bit_depth", NULL };
+ static const char * const optlist[] = { "bit_depth", NULL };
char **opts = x264_split_options( opt_string, optlist );
if( opts )
ret = bit_depth < 8 || bit_depth > 16;
csp = bit_depth > 8 ? csp | X264_CSP_HIGH_DEPTH : csp & ~X264_CSP_HIGH_DEPTH;
change_fmt = (info->csp ^ csp) & X264_CSP_HIGH_DEPTH;
- x264_free_string_array( opts );
+ free( opts );
}
else
ret = 1;
}
- FAIL_IF_ERROR( bit_depth != BIT_DEPTH, "this build supports only bit depth %d\n", BIT_DEPTH )
+ FAIL_IF_ERROR( bit_depth != X264_BIT_DEPTH, "this build supports only bit depth %d\n", X264_BIT_DEPTH )
FAIL_IF_ERROR( ret, "unsupported bit depth conversion.\n" )
/* only add the filter to the chain if it's needed */