check_error();
glBindTexture(GL_TEXTURE_2D, texture_num);
check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
check_error();
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
check_error();
// Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here
// instead of calling glGenerateMipmap().
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps);
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps ? GL_TRUE : GL_FALSE);
check_error();
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
check_error();
// Re-upload the texture from the PBO.
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
check_error();
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_FLOAT, BUFFER_OFFSET(0));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(0));
check_error();
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
check_error();