#include <string.h>
#include <assert.h>
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include "effect_util.h"
#include "flat_input.h"
#include "resource_pool.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height)
: image_format(image_format),
pixel_format(pixel_format),
type(type),
pbo(0),
texture_num(0),
- finalized(false),
output_linear_gamma(false),
needs_mipmaps(false),
width(width),
pitch(width),
pixel_data(NULL)
{
- assert(type == GL_FLOAT || type == GL_UNSIGNED_BYTE);
+ assert(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_BYTE);
register_int("output_linear_gamma", &output_linear_gamma);
register_int("needs_mipmaps", &needs_mipmaps);
}
}
}
-void FlatInput::finalize()
-{
- // Translate the input format to OpenGL's enums.
- if (type == GL_FLOAT) {
- internal_format = GL_RGBA32F_ARB;
- } else if (output_linear_gamma) {
- assert(type == GL_UNSIGNED_BYTE);
- internal_format = GL_SRGB8_ALPHA8;
- } else {
- assert(type == GL_UNSIGNED_BYTE);
- internal_format = GL_RGBA8;
- }
- if (pixel_format == FORMAT_RGB) {
- format = GL_RGB;
- } else if (pixel_format == FORMAT_RGBA_PREMULTIPLIED_ALPHA ||
- pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) {
- format = GL_RGBA;
- } else if (pixel_format == FORMAT_BGR) {
- format = GL_BGR;
- } else if (pixel_format == FORMAT_BGRA_PREMULTIPLIED_ALPHA ||
- pixel_format == FORMAT_BGRA_POSTMULTIPLIED_ALPHA) {
- format = GL_BGRA;
- } else if (pixel_format == FORMAT_GRAYSCALE) {
- format = GL_LUMINANCE;
- } else {
- assert(false);
- }
-
- finalized = true;
-}
-
-void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
{
glActiveTexture(GL_TEXTURE0 + *sampler_num);
check_error();
if (texture_num == 0) {
+ // Translate the input format to OpenGL's enums.
+ GLint internal_format;
+ GLenum format;
+ if (type == GL_FLOAT) {
+ if (pixel_format == FORMAT_R) {
+ internal_format = GL_R32F;
+ } else if (pixel_format == FORMAT_RG) {
+ internal_format = GL_RG32F;
+ } else {
+ internal_format = GL_RGBA32F;
+ }
+ } else if (type == GL_HALF_FLOAT) {
+ if (pixel_format == FORMAT_R) {
+ internal_format = GL_R16F;
+ } else if (pixel_format == FORMAT_RG) {
+ internal_format = GL_RG16F;
+ } else {
+ internal_format = GL_RGBA16F;
+ }
+ } else if (type == GL_UNSIGNED_SHORT) {
+ if (pixel_format == FORMAT_R) {
+ internal_format = GL_R16;
+ } else if (pixel_format == FORMAT_RG) {
+ internal_format = GL_RG16;
+ } else {
+ internal_format = GL_RGBA16;
+ }
+ } else if (output_linear_gamma) {
+ assert(type == GL_UNSIGNED_BYTE);
+ internal_format = GL_SRGB8_ALPHA8;
+ } else {
+ assert(type == GL_UNSIGNED_BYTE);
+ if (pixel_format == FORMAT_R) {
+ internal_format = GL_R8;
+ } else if (pixel_format == FORMAT_RG) {
+ internal_format = GL_RG8;
+ } else {
+ internal_format = GL_RGBA8;
+ }
+ }
+ if (pixel_format == FORMAT_RGB) {
+ format = GL_RGB;
+ } else if (pixel_format == FORMAT_RGBA_PREMULTIPLIED_ALPHA ||
+ pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) {
+ format = GL_RGBA;
+ } else if (pixel_format == FORMAT_BGR) {
+ format = GL_BGR;
+ } else if (pixel_format == FORMAT_BGRA_PREMULTIPLIED_ALPHA ||
+ pixel_format == FORMAT_BGRA_POSTMULTIPLIED_ALPHA) {
+ format = GL_BGRA;
+ } else if (pixel_format == FORMAT_GRAYSCALE) {
+ format = GL_LUMINANCE;
+ } else if (pixel_format == FORMAT_RG) {
+ format = GL_RG;
+ } else {
+ assert(false);
+ }
+
// (Re-)upload the texture.
texture_num = resource_pool->create_2d_texture(internal_format, width, height);
glBindTexture(GL_TEXTURE_2D, texture_num);
++*sampler_num;
}
-std::string FlatInput::output_fragment_shader()
+string FlatInput::output_fragment_shader()
{
return read_file("flat_input.frag");
}
texture_num = 0;
}
}
+
+} // namespace movit