#include "resource_pool.h"
#include "util.h"
+using namespace std;
+
FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height)
: image_format(image_format),
pixel_format(pixel_format),
finalized = true;
}
-void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
{
glActiveTexture(GL_TEXTURE0 + *sampler_num);
check_error();
++*sampler_num;
}
-std::string FlatInput::output_fragment_shader()
+string FlatInput::output_fragment_shader()
{
return read_file("flat_input.frag");
}