#include "effect_chain.h"
#include "fp16.h"
#include "image_format.h"
-#include "init.h"
#include "input.h"
namespace movit {
// support for single-channel sRGB decoding, but it's not supported
// on GLES, and we're already actively rewriting single-channel inputs
// to GL_RED (even on desktop), so we stick to 3- and 4-channel inputs.
- return (movit_srgb_textures_supported &&
- type == GL_UNSIGNED_BYTE &&
+ return (type == GL_UNSIGNED_BYTE &&
(pixel_format == FORMAT_RGB ||
pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) &&
(image_format.gamma_curve == GAMMA_LINEAR ||
void invalidate_pixel_data();
+ // Note: Sets pitch to width, so even if your pitch is unchanged,
+ // you will need to re-set it after this call.
+ void set_width(unsigned width)
+ {
+ assert(width != 0);
+ this->pitch = this->width = width;
+ invalidate_pixel_data();
+ }
+
+ void set_height(unsigned height)
+ {
+ assert(height != 0);
+ this->height = height;
+ invalidate_pixel_data();
+ }
+
void set_pitch(unsigned pitch) {
+ assert(pitch != 0);
this->pitch = pitch;
invalidate_pixel_data();
}
// NOTE: The input does not take ownership of this texture; you are responsible
// for releasing it yourself. In particular, if you call invalidate_pixel_data()
// or anything calling it, the texture will silently be removed from the input.
+ //
+ // NOTE: Doing this in a situation where can_output_linear_gamma() is true
+ // can yield unexpected results, as the downstream effect can expect the texture
+ // to be uploaded with the sRGB flag on.
void set_texture_num(GLuint texture_num)
{
possibly_release_texture();