virtual std::string effect_type_id() const { return "FlatInput"; }
virtual bool can_output_linear_gamma() const {
+ // On desktop OpenGL, there's also GL_SLUMINANCE8 which could give us
+ // support for single-channel sRGB decoding, but it's not supported
+ // on GLES, and we're already actively rewriting single-channel inputs
+ // to GL_RED (even on desktop), so we stick to 3- and 4-channel inputs.
return (movit_srgb_textures_supported &&
type == GL_UNSIGNED_BYTE &&
+ (pixel_format == FORMAT_RGB ||
+ pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) &&
(image_format.gamma_curve == GAMMA_LINEAR ||
image_format.gamma_curve == GAMMA_sRGB));
}
const void *pixel_data;
ResourcePool *resource_pool;
bool fixup_swap_rb, fixup_red_to_grayscale;
+ GLint uniform_tex;
};
} // namespace movit