#ifndef _FLAT_INPUT_H
#define _FLAT_INPUT_H 1
+#include <GL/glew.h>
#include <assert.h>
+#include <string>
-#include "input.h"
+#include "effect.h"
+#include "image_format.h"
#include "init.h"
+#include "input.h"
// A FlatInput is the normal, “classic” case of an input, where everything
// comes from a single 2D array with chunky pixels.
switch (pixel_format) {
case FORMAT_RGBA_PREMULTIPLIED_ALPHA:
case FORMAT_BGRA_PREMULTIPLIED_ALPHA:
- return INPUT_AND_OUTPUT_ALPHA_PREMULTIPLIED;
+ return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA;
case FORMAT_RGBA_POSTMULTIPLIED_ALPHA:
case FORMAT_BGRA_POSTMULTIPLIED_ALPHA:
- return OUTPUT_ALPHA_POSTMULTIPLIED;
+ return OUTPUT_POSTMULTIPLIED_ALPHA;
case FORMAT_RGB:
case FORMAT_BGR:
case FORMAT_GRAYSCALE: