// comes from a single 2D array with chunky pixels.
class FlatInput : public Input {
public:
- FlatInput(ImageFormat format, unsigned width, unsigned height);
+ FlatInput(ImageFormat format, MovitPixelFormat pixel_format, unsigned width, unsigned height);
+
+ virtual std::string effect_type_id() const { return "FlatInput"; }
// Create the texture itself. We cannot do this in the constructor,
// because we don't necessarily know all the settings (sRGB texture,
void finalize();
// TODO: Check that we actually have the required extension.
- virtual bool can_output_linear_gamma() const { return true; }
+ virtual bool can_output_linear_gamma() const {
+ return (image_format.gamma_curve == GAMMA_LINEAR ||
+ image_format.gamma_curve == GAMMA_sRGB);
+ }
std::string output_fragment_shader();
// Uploads the texture if it has changed since last time.
void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num);
+ unsigned get_width() const { return width; }
+ unsigned get_height() const { return height; }
ColorSpace get_color_space() const { return image_format.color_space; }
GammaCurve get_gamma_curve() const { return image_format.gamma_curve; }
private:
ImageFormat image_format;
+ MovitPixelFormat pixel_format;
GLenum format;
GLuint pbo, texture_num;
bool needs_update, finalized;