#include "effect.h"
#include "effect_chain.h"
+#include "fp16.h"
#include "image_format.h"
#include "init.h"
#include "input.h"
case FORMAT_RGBA_POSTMULTIPLIED_ALPHA:
case FORMAT_BGRA_POSTMULTIPLIED_ALPHA:
return OUTPUT_POSTMULTIPLIED_ALPHA;
+ case FORMAT_RG:
case FORMAT_RGB:
case FORMAT_BGR:
case FORMAT_GRAYSCALE:
unsigned get_height() const { return height; }
Colorspace get_color_space() const { return image_format.color_space; }
GammaCurve get_gamma_curve() const { return image_format.gamma_curve; }
+ virtual bool is_single_texture() const { return true; }
// Tells the input where to fetch the actual pixel data. Note that if you change
// this data, you must either call set_pixel_data() again (using the same pointer
invalidate_pixel_data();
}
+ void set_pixel_data(const unsigned short *pixel_data, GLuint pbo = 0)
+ {
+ assert(this->type == GL_UNSIGNED_SHORT);
+ this->pixel_data = pixel_data;
+ this->pbo = pbo;
+ invalidate_pixel_data();
+ }
+
+ void set_pixel_data_fp16(const fp16_int_t *pixel_data, GLuint pbo = 0)
+ {
+ assert(this->type == GL_HALF_FLOAT);
+ this->pixel_data = pixel_data;
+ this->pbo = pbo;
+ invalidate_pixel_data();
+ }
+
void set_pixel_data(const float *pixel_data, GLuint pbo = 0)
{
assert(this->type == GL_FLOAT);