#include "effect_chain.h"
#include "fp16.h"
#include "image_format.h"
-#include "init.h"
#include "input.h"
namespace movit {
// support for single-channel sRGB decoding, but it's not supported
// on GLES, and we're already actively rewriting single-channel inputs
// to GL_RED (even on desktop), so we stick to 3- and 4-channel inputs.
- return (movit_srgb_textures_supported &&
- type == GL_UNSIGNED_BYTE &&
+ return (type == GL_UNSIGNED_BYTE &&
(pixel_format == FORMAT_RGB ||
pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) &&
(image_format.gamma_curve == GAMMA_LINEAR ||