#include "init.h"
#include "input.h"
+namespace movit {
+
class ResourcePool;
// A FlatInput is the normal, “classic” case of an input, where everything
virtual std::string effect_type_id() const { return "FlatInput"; }
- // Create the texture itself. We cannot do this in the constructor,
- // because we don't necessarily know all the settings (sRGB texture,
- // mipmap generation) at that point.
- void finalize();
-
virtual bool can_output_linear_gamma() const {
return (movit_srgb_textures_supported &&
type == GL_UNSIGNED_BYTE &&
invalidate_pixel_data();
}
- void invalidate_pixel_data()
- {
- needs_update = true;
- }
+ void invalidate_pixel_data();
void set_pitch(unsigned pitch) {
- assert(!finalized);
this->pitch = pitch;
+ invalidate_pixel_data();
}
virtual void inform_added(EffectChain *chain)
private:
ImageFormat image_format;
MovitPixelFormat pixel_format;
- GLenum format, type;
+ GLenum type;
GLuint pbo, texture_num;
- bool needs_update, finalized;
int output_linear_gamma, needs_mipmaps;
unsigned width, height, pitch;
const void *pixel_data;
ResourcePool *resource_pool;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_FLAT_INPUT_H)