]> git.sesse.net Git - nageru/blobdiff - flow.cpp
Rename “Total” to something more descriptive.
[nageru] / flow.cpp
index 4fa779473a400a3baa5e9c6c1cfd0a26f9c174cc..0cef41dcdce0b23775a17f047b6c54cffab5ad25 100644 (file)
--- a/flow.cpp
+++ b/flow.cpp
@@ -440,7 +440,7 @@ private:
        GLuint motion_fs_obj;
        GLuint motion_search_program;
 
-       GLuint uniform_inv_image_size, uniform_inv_prev_level_size;
+       GLuint uniform_inv_image_size, uniform_inv_prev_level_size, uniform_out_flow_size;
        GLuint uniform_image1_tex, uniform_grad0_tex, uniform_flow_tex;
 };
 
@@ -452,6 +452,7 @@ MotionSearch::MotionSearch()
 
        uniform_inv_image_size = glGetUniformLocation(motion_search_program, "inv_image_size");
        uniform_inv_prev_level_size = glGetUniformLocation(motion_search_program, "inv_prev_level_size");
+       uniform_out_flow_size = glGetUniformLocation(motion_search_program, "out_flow_size");
        uniform_image1_tex = glGetUniformLocation(motion_search_program, "image1_tex");
        uniform_grad0_tex = glGetUniformLocation(motion_search_program, "grad0_tex");
        uniform_flow_tex = glGetUniformLocation(motion_search_program, "flow_tex");
@@ -467,6 +468,7 @@ void MotionSearch::exec(GLuint tex0_view, GLuint tex1_view, GLuint grad0_tex, GL
 
        glProgramUniform2f(motion_search_program, uniform_inv_image_size, 1.0f / level_width, 1.0f / level_height);
        glProgramUniform2f(motion_search_program, uniform_inv_prev_level_size, 1.0f / prev_level_width, 1.0f / prev_level_height);
+       glProgramUniform2f(motion_search_program, uniform_out_flow_size, width_patches, height_patches);
 
        glViewport(0, 0, width_patches, height_patches);
        fbos.render_to(flow_out_tex);
@@ -1025,7 +1027,7 @@ GLuint DISComputeFlow::exec(GLuint tex0, GLuint tex1, ResizeStrategy resize_stra
 
        glBindVertexArray(vao);
 
-       ScopedTimer total_timer("Total", &timers);
+       ScopedTimer total_timer("Compute flow", &timers);
        for (int level = coarsest_level; level >= int(finest_level); --level) {
                char timer_name[256];
                snprintf(timer_name, sizeof(timer_name), "Level %d (%d x %d)", level, width >> level, height >> level);
@@ -1519,7 +1521,7 @@ GLuint Interpolate::exec(GLuint tex0, GLuint tex1, GLuint forward_flow_tex, GLui
 {
        GPUTimers timers;
 
-       ScopedTimer total_timer("Total", &timers);
+       ScopedTimer total_timer("Interpolate", &timers);
 
        glBindVertexArray(vao);