glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
-Interpolate::Interpolate(int width, int height, const OperatingPoint &op, bool split_ycbcr_output)
- : width(width),
- height(height),
- flow_level(op.finest_level),
- op(op),
+Interpolate::Interpolate(const OperatingPoint &op, bool split_ycbcr_output)
+ : flow_level(op.finest_level),
split_ycbcr_output(split_ycbcr_output),
splat(op),
blend(split_ycbcr_output) {