]> git.sesse.net Git - nageru/blobdiff - flow.cpp
Make a new flag --detailed-timing for microsecond measurements and more.
[nageru] / flow.cpp
index 04e9c2f4a5b79857c588b7f7902122fe094f5c59..d9c165fb139c2338492bfded5ca004a25e7f49b3 100644 (file)
--- a/flow.cpp
+++ b/flow.cpp
@@ -15,6 +15,7 @@
 #include <stdio.h>
 #include <unistd.h>
 
+#include "gpu_timers.h"
 #include "util.h"
 
 #include <algorithm>
@@ -46,6 +47,7 @@ constexpr unsigned patch_size_pixels = 12;
 float vr_alpha = 1.0f, vr_delta = 0.25f, vr_gamma = 0.25f;
 
 bool enable_timing = true;
+bool detailed_timing = false;
 bool enable_variational_refinement = true;  // Just for debugging.
 bool enable_interpolation = false;
 
@@ -489,7 +491,7 @@ private:
        GLuint densify_program;
        GLuint densify_vao;
 
-       GLuint uniform_patch_size, uniform_patch_spacing;
+       GLuint uniform_patch_size;
        GLuint uniform_image0_tex, uniform_image1_tex, uniform_flow_tex;
 };
 
@@ -509,7 +511,6 @@ Densify::Densify()
        glVertexAttribPointer(position_attrib, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
 
        uniform_patch_size = glGetUniformLocation(densify_program, "patch_size");
-       uniform_patch_spacing = glGetUniformLocation(densify_program, "patch_spacing");
        uniform_image0_tex = glGetUniformLocation(densify_program, "image0_tex");
        uniform_image1_tex = glGetUniformLocation(densify_program, "image1_tex");
        uniform_flow_tex = glGetUniformLocation(densify_program, "flow_tex");
@@ -527,14 +528,6 @@ void Densify::exec(GLuint tex0_view, GLuint tex1_view, GLuint flow_tex, GLuint d
                float(patch_size_pixels) / level_width,
                float(patch_size_pixels) / level_height);
 
-       float patch_spacing_x = float(level_width - patch_size_pixels) / (width_patches - 1);
-       float patch_spacing_y = float(level_height - patch_size_pixels) / (height_patches - 1);
-       if (width_patches == 1) patch_spacing_x = 0.0f;  // Avoid infinities.
-       if (height_patches == 1) patch_spacing_y = 0.0f;
-       glProgramUniform2f(densify_program, uniform_patch_spacing,
-               patch_spacing_x / level_width,
-               patch_spacing_y / level_height);
-
        glViewport(0, 0, level_width, level_height);
        glEnable(GL_BLEND);
        glBlendFunc(GL_ONE, GL_ONE);
@@ -808,7 +801,7 @@ void SetupEquations::exec(GLuint I_x_y_tex, GLuint I_t_tex, GLuint diff_flow_tex
 class SOR {
 public:
        SOR();
-       void exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations);
+       void exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations, ScopedTimer *sor_timer);
 
 private:
        PersistentFBOSet<1> fbos;
@@ -846,7 +839,7 @@ SOR::SOR()
        uniform_phase = glGetUniformLocation(sor_program, "phase");
 }
 
-void SOR::exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations)
+void SOR::exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations, ScopedTimer *sor_timer)
 {
        glUseProgram(sor_program);
 
@@ -865,14 +858,20 @@ void SOR::exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_te
        fbos.render_to(diff_flow_tex);
 
        for (int i = 0; i < num_iterations; ++i) {
-               glProgramUniform1i(sor_program, uniform_phase, 0);
-               glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-               glTextureBarrier();
-               glProgramUniform1i(sor_program, uniform_phase, 1);
-               glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-               if (i != num_iterations - 1) {
+               {
+                       ScopedTimer timer("Red pass", sor_timer);
+                       glProgramUniform1i(sor_program, uniform_phase, 0);
+                       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
                        glTextureBarrier();
                }
+               {
+                       ScopedTimer timer("Black pass", sor_timer);
+                       glProgramUniform1i(sor_program, uniform_phase, 1);
+                       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+                       if (i != num_iterations - 1) {
+                               glTextureBarrier();
+                       }
+               }
        }
 }
 
@@ -980,90 +979,6 @@ void ResizeFlow::exec(GLuint flow_tex, GLuint out_tex, int input_width, int inpu
        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 }
 
-class GPUTimers {
-public:
-       void print();
-       pair<GLuint, GLuint> begin_timer(const string &name, int level);
-
-private:
-       struct Timer {
-               string name;
-               int level;
-               pair<GLuint, GLuint> query;
-       };
-       vector<Timer> timers;
-};
-
-pair<GLuint, GLuint> GPUTimers::begin_timer(const string &name, int level)
-{
-       if (!enable_timing) {
-               return make_pair(0, 0);
-       }
-
-       GLuint queries[2];
-       glGenQueries(2, queries);
-       glQueryCounter(queries[0], GL_TIMESTAMP);
-
-       Timer timer;
-       timer.name = name;
-       timer.level = level;
-       timer.query.first = queries[0];
-       timer.query.second = queries[1];
-       timers.push_back(timer);
-       return timer.query;
-}
-
-void GPUTimers::print()
-{
-       for (const Timer &timer : timers) {
-               // NOTE: This makes the CPU wait for the GPU.
-               GLuint64 time_start, time_end;
-               glGetQueryObjectui64v(timer.query.first, GL_QUERY_RESULT, &time_start);
-               glGetQueryObjectui64v(timer.query.second, GL_QUERY_RESULT, &time_end);
-               //fprintf(stderr, "GPU time used = %.1f ms\n", time_elapsed / 1e6);
-               for (int i = 0; i < timer.level * 2; ++i) {
-                       fprintf(stderr, " ");
-               }
-               fprintf(stderr, "%-30s %4.1f ms\n", timer.name.c_str(), GLint64(time_end - time_start) / 1e6);
-       }
-}
-
-// A simple RAII class for timing until the end of the scope.
-class ScopedTimer {
-public:
-       ScopedTimer(const string &name, GPUTimers *timers)
-               : timers(timers), level(0)
-       {
-               query = timers->begin_timer(name, level);
-       }
-
-       ScopedTimer(const string &name, ScopedTimer *parent_timer)
-               : timers(parent_timer->timers),
-                 level(parent_timer->level + 1)
-       {
-               query = timers->begin_timer(name, level);
-       }
-
-       ~ScopedTimer()
-       {
-               end();
-       }
-
-       void end()
-       {
-               if (enable_timing && !ended) {
-                       glQueryCounter(query.second, GL_TIMESTAMP);
-                       ended = true;
-               }
-       }
-
-private:
-       GPUTimers *timers;
-       int level;
-       pair<GLuint, GLuint> query;
-       bool ended = false;
-};
-
 class TexturePool {
 public:
        GLuint get_texture(GLenum format, GLuint width, GLuint height);
@@ -1282,7 +1197,7 @@ GLuint DISComputeFlow::exec(GLuint tex0, GLuint tex1, ResizeStrategy resize_stra
                        // Note that these are to/from the same texture.
                        {
                                ScopedTimer timer("SOR", &varref_timer);
-                               sor.exec(du_dv_tex, equation_tex, smoothness_x_tex, smoothness_y_tex, level_width, level_height, 5);
+                               sor.exec(du_dv_tex, equation_tex, smoothness_x_tex, smoothness_y_tex, level_width, level_height, 5, &timer);
                        }
                }
 
@@ -2066,6 +1981,7 @@ int main(int argc, char **argv)
                { "intensity-relative-weight", required_argument, 0, 'i' },  // delta.
                { "gradient-relative-weight", required_argument, 0, 'g' },  // gamma.
                { "disable-timing", no_argument, 0, 1000 },
+               { "detailed-timing", no_argument, 0, 1003 },
                { "ignore-variational-refinement", no_argument, 0, 1001 },  // Still calculates it, just doesn't apply it.
                { "interpolate", no_argument, 0, 1002 }
        };
@@ -2096,6 +2012,9 @@ int main(int argc, char **argv)
                case 1002:
                        enable_interpolation = true;
                        break;
+               case 1003:
+                       detailed_timing = true;
+                       break;
                default:
                        fprintf(stderr, "Unknown option '%s'\n", argv[option_index]);
                        exit(1);