]> git.sesse.net Git - nageru/blobdiff - flow.cpp
Make a new flag --detailed-timing for microsecond measurements and more.
[nageru] / flow.cpp
index 6647c6e268615aff8df3cb484878bda509a6ce7b..d9c165fb139c2338492bfded5ca004a25e7f49b3 100644 (file)
--- a/flow.cpp
+++ b/flow.cpp
@@ -15,6 +15,7 @@
 #include <stdio.h>
 #include <unistd.h>
 
+#include "gpu_timers.h"
 #include "util.h"
 
 #include <algorithm>
@@ -46,6 +47,7 @@ constexpr unsigned patch_size_pixels = 12;
 float vr_alpha = 1.0f, vr_delta = 0.25f, vr_gamma = 0.25f;
 
 bool enable_timing = true;
+bool detailed_timing = false;
 bool enable_variational_refinement = true;  // Just for debugging.
 bool enable_interpolation = false;
 
@@ -489,7 +491,7 @@ private:
        GLuint densify_program;
        GLuint densify_vao;
 
-       GLuint uniform_patch_size, uniform_patch_spacing;
+       GLuint uniform_patch_size;
        GLuint uniform_image0_tex, uniform_image1_tex, uniform_flow_tex;
 };
 
@@ -509,7 +511,6 @@ Densify::Densify()
        glVertexAttribPointer(position_attrib, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
 
        uniform_patch_size = glGetUniformLocation(densify_program, "patch_size");
-       uniform_patch_spacing = glGetUniformLocation(densify_program, "patch_spacing");
        uniform_image0_tex = glGetUniformLocation(densify_program, "image0_tex");
        uniform_image1_tex = glGetUniformLocation(densify_program, "image1_tex");
        uniform_flow_tex = glGetUniformLocation(densify_program, "flow_tex");
@@ -527,14 +528,6 @@ void Densify::exec(GLuint tex0_view, GLuint tex1_view, GLuint flow_tex, GLuint d
                float(patch_size_pixels) / level_width,
                float(patch_size_pixels) / level_height);
 
-       float patch_spacing_x = float(level_width - patch_size_pixels) / (width_patches - 1);
-       float patch_spacing_y = float(level_height - patch_size_pixels) / (height_patches - 1);
-       if (width_patches == 1) patch_spacing_x = 0.0f;  // Avoid infinities.
-       if (height_patches == 1) patch_spacing_y = 0.0f;
-       glProgramUniform2f(densify_program, uniform_patch_spacing,
-               patch_spacing_x / level_width,
-               patch_spacing_y / level_height);
-
        glViewport(0, 0, level_width, level_height);
        glEnable(GL_BLEND);
        glBlendFunc(GL_ONE, GL_ONE);
@@ -808,7 +801,7 @@ void SetupEquations::exec(GLuint I_x_y_tex, GLuint I_t_tex, GLuint diff_flow_tex
 class SOR {
 public:
        SOR();
-       void exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations);
+       void exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations, ScopedTimer *sor_timer);
 
 private:
        PersistentFBOSet<1> fbos;
@@ -846,7 +839,7 @@ SOR::SOR()
        uniform_phase = glGetUniformLocation(sor_program, "phase");
 }
 
-void SOR::exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations)
+void SOR::exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_tex, GLuint smoothness_y_tex, int level_width, int level_height, int num_iterations, ScopedTimer *sor_timer)
 {
        glUseProgram(sor_program);
 
@@ -865,14 +858,20 @@ void SOR::exec(GLuint diff_flow_tex, GLuint equation_tex, GLuint smoothness_x_te
        fbos.render_to(diff_flow_tex);
 
        for (int i = 0; i < num_iterations; ++i) {
-               glProgramUniform1i(sor_program, uniform_phase, 0);
-               glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-               glTextureBarrier();
-               glProgramUniform1i(sor_program, uniform_phase, 1);
-               glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-               if (i != num_iterations - 1) {
+               {
+                       ScopedTimer timer("Red pass", sor_timer);
+                       glProgramUniform1i(sor_program, uniform_phase, 0);
+                       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
                        glTextureBarrier();
                }
+               {
+                       ScopedTimer timer("Black pass", sor_timer);
+                       glProgramUniform1i(sor_program, uniform_phase, 1);
+                       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+                       if (i != num_iterations - 1) {
+                               glTextureBarrier();
+                       }
+               }
        }
 }
 
@@ -980,90 +979,6 @@ void ResizeFlow::exec(GLuint flow_tex, GLuint out_tex, int input_width, int inpu
        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 }
 
-class GPUTimers {
-public:
-       void print();
-       pair<GLuint, GLuint> begin_timer(const string &name, int level);
-
-private:
-       struct Timer {
-               string name;
-               int level;
-               pair<GLuint, GLuint> query;
-       };
-       vector<Timer> timers;
-};
-
-pair<GLuint, GLuint> GPUTimers::begin_timer(const string &name, int level)
-{
-       if (!enable_timing) {
-               return make_pair(0, 0);
-       }
-
-       GLuint queries[2];
-       glGenQueries(2, queries);
-       glQueryCounter(queries[0], GL_TIMESTAMP);
-
-       Timer timer;
-       timer.name = name;
-       timer.level = level;
-       timer.query.first = queries[0];
-       timer.query.second = queries[1];
-       timers.push_back(timer);
-       return timer.query;
-}
-
-void GPUTimers::print()
-{
-       for (const Timer &timer : timers) {
-               // NOTE: This makes the CPU wait for the GPU.
-               GLuint64 time_start, time_end;
-               glGetQueryObjectui64v(timer.query.first, GL_QUERY_RESULT, &time_start);
-               glGetQueryObjectui64v(timer.query.second, GL_QUERY_RESULT, &time_end);
-               //fprintf(stderr, "GPU time used = %.1f ms\n", time_elapsed / 1e6);
-               for (int i = 0; i < timer.level * 2; ++i) {
-                       fprintf(stderr, " ");
-               }
-               fprintf(stderr, "%-30s %4.1f ms\n", timer.name.c_str(), GLint64(time_end - time_start) / 1e6);
-       }
-}
-
-// A simple RAII class for timing until the end of the scope.
-class ScopedTimer {
-public:
-       ScopedTimer(const string &name, GPUTimers *timers)
-               : timers(timers), level(0)
-       {
-               query = timers->begin_timer(name, level);
-       }
-
-       ScopedTimer(const string &name, ScopedTimer *parent_timer)
-               : timers(parent_timer->timers),
-                 level(parent_timer->level + 1)
-       {
-               query = timers->begin_timer(name, level);
-       }
-
-       ~ScopedTimer()
-       {
-               end();
-       }
-
-       void end()
-       {
-               if (enable_timing && !ended) {
-                       glQueryCounter(query.second, GL_TIMESTAMP);
-                       ended = true;
-               }
-       }
-
-private:
-       GPUTimers *timers;
-       int level;
-       pair<GLuint, GLuint> query;
-       bool ended = false;
-};
-
 class TexturePool {
 public:
        GLuint get_texture(GLenum format, GLuint width, GLuint height);
@@ -1282,7 +1197,7 @@ GLuint DISComputeFlow::exec(GLuint tex0, GLuint tex1, ResizeStrategy resize_stra
                        // Note that these are to/from the same texture.
                        {
                                ScopedTimer timer("SOR", &varref_timer);
-                               sor.exec(du_dv_tex, equation_tex, smoothness_x_tex, smoothness_y_tex, level_width, level_height, 5);
+                               sor.exec(du_dv_tex, equation_tex, smoothness_x_tex, smoothness_y_tex, level_width, level_height, 5, &timer);
                        }
                }
 
@@ -1735,7 +1650,7 @@ GLuint Interpolate::exec(GLuint tex0, GLuint tex1, GLuint forward_flow_tex, GLui
        pool.release_texture(temp_tex[2]);
        pool.release_texture(depth_tex);
 
-       GLuint output_tex = pool.get_texture(GL_RGB8, width, height);
+       GLuint output_tex = pool.get_texture(GL_RGBA8, width, height);
        {
                ScopedTimer timer("Blend", &total_timer);
                blend.exec(tex0, tex1, flow_tex, output_tex, width, height, alpha);
@@ -1787,6 +1702,11 @@ void flip_coordinate_system(float *dense_flow, unsigned width, unsigned height)
        }
 }
 
+// Not relevant for RGB.
+void flip_coordinate_system(uint8_t *dense_flow, unsigned width, unsigned height)
+{
+}
+
 void write_flow(const char *filename, const float *dense_flow, unsigned width, unsigned height)
 {
        FILE *flowfp = fopen(filename, "wb");
@@ -1800,6 +1720,12 @@ void write_flow(const char *filename, const float *dense_flow, unsigned width, u
        fclose(flowfp);
 }
 
+// Not relevant for RGB.
+void write_flow(const char *filename, const uint8_t *dense_flow, unsigned width, unsigned height)
+{
+       assert(false);
+}
+
 void write_ppm(const char *filename, const float *dense_flow, unsigned width, unsigned height)
 {
        FILE *fp = fopen(filename, "wb");
@@ -1820,15 +1746,49 @@ void write_ppm(const char *filename, const float *dense_flow, unsigned width, un
        fclose(fp);
 }
 
+void write_ppm(const char *filename, const uint8_t *rgba, unsigned width, unsigned height)
+{
+       unique_ptr<uint8_t[]> rgb_line(new uint8_t[width * 3 + 1]);
+
+       FILE *fp = fopen(filename, "wb");
+       fprintf(fp, "P6\n%d %d\n255\n", width, height);
+       for (unsigned y = 0; y < height; ++y) {
+               unsigned y2 = height - 1 - y;
+               for (size_t x = 0; x < width; ++x) {
+                       memcpy(&rgb_line[x * 3], &rgba[(y2 * width + x) * 4], 4);
+               }
+               fwrite(rgb_line.get(), width * 3, 1, fp);
+       }
+       fclose(fp);
+}
+
+struct FlowType {
+       using type = float;
+       static constexpr GLenum gl_format = GL_RG;
+       static constexpr GLenum gl_type = GL_FLOAT;
+       static constexpr int num_channels = 2;
+};
+
+struct RGBAType {
+       using type = uint8_t;
+       static constexpr GLenum gl_format = GL_RGBA;
+       static constexpr GLenum gl_type = GL_UNSIGNED_BYTE;
+       static constexpr int num_channels = 4;
+};
+
+template <class Type>
 void finish_one_read(GLuint width, GLuint height)
 {
+       using T = typename Type::type;
+       constexpr int bytes_per_pixel = Type::num_channels * sizeof(T);
+
        assert(!reads_in_progress.empty());
        ReadInProgress read = reads_in_progress.front();
        reads_in_progress.pop_front();
 
-       unique_ptr<float[]> flow(new float[width * height * 2]);
-       void *buf = glMapNamedBufferRange(read.pbo, 0, width * height * 2 * sizeof(float), GL_MAP_READ_BIT);  // Blocks if the read isn't done yet.
-       memcpy(flow.get(), buf, width * height * 2 * sizeof(float));
+       unique_ptr<T[]> flow(new typename Type::type[width * height * Type::num_channels]);
+       void *buf = glMapNamedBufferRange(read.pbo, 0, width * height * bytes_per_pixel, GL_MAP_READ_BIT);  // Blocks if the read isn't done yet.
+       memcpy(flow.get(), buf, width * height * bytes_per_pixel);  // TODO: Unneeded for RGBType, since flip_coordinate_system() does nothing.:
        glUnmapNamedBuffer(read.pbo);
        spare_pbos.push(read.pbo);
 
@@ -1842,16 +1802,20 @@ void finish_one_read(GLuint width, GLuint height)
        }
 }
 
+template <class Type>
 void schedule_read(GLuint tex, GLuint width, GLuint height, const char *filename0, const char *filename1, const char *flow_filename, const char *ppm_filename)
 {
+       using T = typename Type::type;
+       constexpr int bytes_per_pixel = Type::num_channels * sizeof(T);
+
        if (spare_pbos.empty()) {
-               finish_one_read(width, height);
+               finish_one_read<Type>(width, height);
        }
        assert(!spare_pbos.empty());
        reads_in_progress.emplace_back(ReadInProgress{ spare_pbos.top(), filename0, filename1, flow_filename, ppm_filename });
        glBindBuffer(GL_PIXEL_PACK_BUFFER, spare_pbos.top());
        spare_pbos.pop();
-       glGetTextureImage(tex, 0, GL_RG, GL_FLOAT, width * height * 2 * sizeof(float), nullptr);
+       glGetTextureImage(tex, 0, Type::gl_format, Type::gl_type, width * height * bytes_per_pixel, nullptr);
        glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
 }
 
@@ -1899,7 +1863,7 @@ void compute_flow_only(int argc, char **argv, int optind)
        DISComputeFlow compute_flow(width1, height1);
        GLuint final_tex = compute_flow.exec(tex0_gray, tex1_gray, DISComputeFlow::RESIZE_FLOW_TO_FULL_SIZE);
 
-       schedule_read(final_tex, width1, height1, filename0, filename1, flow_filename, "flow.ppm");
+       schedule_read<FlowType>(final_tex, width1, height1, filename0, filename1, flow_filename, "flow.ppm");
        compute_flow.release_texture(final_tex);
 
        // See if there are more flows on the command line (ie., more than three arguments),
@@ -1932,14 +1896,14 @@ void compute_flow_only(int argc, char **argv, int optind)
 
                GLuint final_tex = compute_flow.exec(tex0_gray, tex1_gray, DISComputeFlow::RESIZE_FLOW_TO_FULL_SIZE);
 
-               schedule_read(final_tex, width1, height1, filename0, filename1, flow_filename, "");
+               schedule_read<FlowType>(final_tex, width1, height1, filename0, filename1, flow_filename, "");
                compute_flow.release_texture(final_tex);
        }
        glDeleteTextures(1, &tex0_gray);
        glDeleteTextures(1, &tex1_gray);
 
        while (!reads_in_progress.empty()) {
-               finish_one_read(width1, height1);
+               finish_one_read<FlowType>(width1, height1);
        }
 }
 
@@ -1970,14 +1934,13 @@ void interpolate_image(int argc, char **argv, int optind)
        GLuint pbos[5];
        glCreateBuffers(5, pbos);
        for (int i = 0; i < 5; ++i) {
-               glNamedBufferData(pbos[i], width1 * height1 * 2 * sizeof(float), nullptr, GL_STREAM_READ);
+               glNamedBufferData(pbos[i], width1 * height1 * 4 * sizeof(uint8_t), nullptr, GL_STREAM_READ);
                spare_pbos.push(pbos[i]);
        }
 
        DISComputeFlow compute_flow(width1, height1);
        GrayscaleConversion gray;
        Interpolate interpolate(width1, height1, finest_level);
-       //Interpolate interpolate(width1, height1, 0);
 
        int levels = find_num_levels(width1, height1);
        GLuint tex0_gray, tex1_gray;
@@ -1996,26 +1959,19 @@ void interpolate_image(int argc, char **argv, int optind)
        GLuint backward_flow_tex = compute_flow.exec(tex1_gray, tex0_gray, DISComputeFlow::DO_NOT_RESIZE_FLOW);
 
        for (int frameno = 1; frameno < 60; ++frameno) {
+               char ppm_filename[256];
+               snprintf(ppm_filename, sizeof(ppm_filename), "interp%04d.ppm", frameno);
+
                float alpha = frameno / 60.0f;
                GLuint interpolated_tex = interpolate.exec(tex0, tex1, forward_flow_tex, backward_flow_tex, width1, height1, alpha);
 
-               unique_ptr<uint8_t[]> rgb(new uint8_t[width1 * height1 * 3]);
-               glGetTextureImage(interpolated_tex, 0, GL_RGB, GL_UNSIGNED_BYTE, width1 * height1 * 3, rgb.get());
-
-               char buf[256];
-               snprintf(buf, sizeof(buf), "interp%04d.ppm", frameno);
-               FILE *fp = fopen(buf, "wb");
-               fprintf(fp, "P6\n%d %d\n255\n", width1, height1);
-               for (unsigned y = 0; y < height1; ++y) {
-                       unsigned y2 = height1 - 1 - y;
-                       fwrite(rgb.get() + y2 * width1 * 3, width1 * 3, 1, fp);
-               }
-               fclose(fp);
+               schedule_read<RGBAType>(interpolated_tex, width1, height1, filename0, filename1, "", ppm_filename);
+               interpolate.release_texture(interpolated_tex);
        }
 
-       //schedule_read(interpolated_tex, width1, height1, filename0, filename1, "", "halfflow.ppm");
-       //interpolate.release_texture(interpolated_tex);
-       //finish_one_read(width1, height1);
+       while (!reads_in_progress.empty()) {
+               finish_one_read<RGBAType>(width1, height1);
+       }
 }
 
 int main(int argc, char **argv)
@@ -2025,6 +1981,7 @@ int main(int argc, char **argv)
                { "intensity-relative-weight", required_argument, 0, 'i' },  // delta.
                { "gradient-relative-weight", required_argument, 0, 'g' },  // gamma.
                { "disable-timing", no_argument, 0, 1000 },
+               { "detailed-timing", no_argument, 0, 1003 },
                { "ignore-variational-refinement", no_argument, 0, 1001 },  // Still calculates it, just doesn't apply it.
                { "interpolate", no_argument, 0, 1002 }
        };
@@ -2055,6 +2012,9 @@ int main(int argc, char **argv)
                case 1002:
                        enable_interpolation = true;
                        break;
+               case 1003:
+                       detailed_timing = true;
+                       break;
                default:
                        fprintf(stderr, "Unknown option '%s'\n", argv[option_index]);
                        exit(1);