SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
SDL_Window *window = SDL_CreateWindow("OpenGL window",
- SDL_WINDOWPOS_UNDEFINED,
- SDL_WINDOWPOS_UNDEFINED,
- 64, 64,
- SDL_WINDOW_OPENGL);
+ SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED,
+ 64, 64,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
SDL_GLContext context = SDL_GL_CreateContext(window);
assert(context != nullptr);