class Interpolate {
public:
- Interpolate(int width, int height, const OperatingPoint &op, bool split_ycbcr_output);
+ Interpolate(const OperatingPoint &op, bool split_ycbcr_output);
// Returns a texture (or two, if split_ycbcr_output is true) that must
// be released with release_texture() after use. image_tex must be a
}
private:
- int width, height, flow_level;
+ int flow_level;
GLuint vertex_vbo, vao;
TexturePool pool;
- const OperatingPoint op;
const bool split_ycbcr_output;
Splat splat;