}
DISComputeFlow compute_flow(width1, height1, op);
GrayscaleConversion gray;
- Interpolate interpolate(width1, height1, op, /*split_ycbcr_output=*/false);
+ Interpolate interpolate(op, /*split_ycbcr_output=*/false);
GLuint tex_gray;
glCreateTextures(GL_TEXTURE_2D_ARRAY, 1, &tex_gray);