progress.setValue(0);
double total_length = compute_time_left(clips, { { 0, 0.0 } });
+ vector<Player::ClipWithRow> clips_with_row;
+ for (const Clip &clip : clips) {
+ clips_with_row.emplace_back(Player::ClipWithRow{ clip, 0 });
+ }
promise<void> done_promise;
future<void> done = done_promise.get_future();
player.set_progress_callback([¤t_value, &clips, total_length](const std::map<size_t, double> &player_progress) {
current_value = 1.0 - compute_time_left(clips, player_progress) / total_length;
});
- player.play(clips);
+ player.play(clips_with_row);
while (done.wait_for(std::chrono::milliseconds(100)) != future_status::ready && !progress.wasCanceled()) {
progress.setValue(lrint(100000.0 * current_value));
}