progress.setMaximum(100000);
progress.setValue(0);
- double total_length = compute_time_left(clips, { { 0, 0.0 } });
vector<Player::ClipWithRow> clips_with_row;
for (const Clip &clip : clips) {
clips_with_row.emplace_back(Player::ClipWithRow{ clip, 0 });
}
+ double total_length = compute_total_time(clips_with_row);
promise<void> done_promise;
future<void> done = done_promise.get_future();
done_promise.set_value();
}
});
- player.set_progress_callback([¤t_value, &clips, total_length](const std::map<size_t, double> &player_progress) {
- current_value = 1.0 - compute_time_left(clips, player_progress) / total_length;
+ player.set_progress_callback([¤t_value, &clips, total_length](const std::map<size_t, double> &player_progress, double time_remaining) {
+ current_value = 1.0 - time_remaining / total_length;
});
player.play(clips_with_row);
while (done.wait_for(std::chrono::milliseconds(100)) != future_status::ready && !progress.wasCanceled()) {