#include <unistd.h>
#include <algorithm>
#include <functional>
+#include <map>
#include <thread>
#include "defs.h"
void MIDIMapper::update_lights_lock_held()
{
- set<unsigned> active_lights; // Desired state.
+ map<unsigned, uint8_t> active_lights; // Desired state.
if (current_controller_bank == 0) {
activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank1IsSelectedFieldNumber, &active_lights);
}