#include <google/protobuf/io/zero_copy_stream_impl.h>
#include <google/protobuf/message.h>
#include <google/protobuf/text_format.h>
+#include <math.h>
#include <pthread.h>
#include <poll.h>
#include <stdint.h>
bind(&ControllerReceiver::queue, receiver));
match_button(note, MIDIMappingProto::kPlayFieldNumber, MIDIMappingProto::kPlayBankFieldNumber,
bind(&ControllerReceiver::play, receiver));
+ match_button(note, MIDIMappingProto::kNextFieldNumber, MIDIMappingProto::kNextButtonBankFieldNumber,
+ bind(&ControllerReceiver::next, receiver));
match_button(note, MIDIMappingProto::kToggleLockFieldNumber, MIDIMappingProto::kToggleLockBankFieldNumber,
bind(&ControllerReceiver::toggle_lock, receiver));
} else if (play_enabled_light == Blinking) { // Play ready.
activate_mapped_light(*mapping_proto, MIDIMappingProto::kPlayReadyFieldNumber, &active_lights);
}
+ if (next_ready_light == On) {
+ activate_mapped_light(*mapping_proto, MIDIMappingProto::kNextReadyFieldNumber, &active_lights);
+ }
if (locked_light == On) {
activate_mapped_light(*mapping_proto, MIDIMappingProto::kLockedFieldNumber, &active_lights);
} else if (locked_light == Blinking) {
activate_mapped_light(camera, CameraMIDIMappingProto::kIsCurrentFieldNumber, &active_lights);
}
+ // Master speed light.
+ if (mapping_proto->has_master_speed_light()) {
+ unsigned controller = mapping_proto->master_speed_light().controller_number();
+ unsigned min = mapping_proto->master_speed_light_min();
+ unsigned max = mapping_proto->master_speed_light_max();
+ int speed_light_value = lrintf((max - min) * current_speed / 2.0f) + min;
+ active_lights[MIDIDevice::LightKey{MIDIDevice::LightKey::CONTROLLER, controller}] = speed_light_value;
+ }
+
// These are always enabled right now.
activate_mapped_light(*mapping_proto, MIDIMappingProto::kCueInEnabledFieldNumber, &active_lights);
activate_mapped_light(*mapping_proto, MIDIMappingProto::kCueOutEnabledFieldNumber, &active_lights);