virtual void preview() = 0;
virtual void queue() = 0;
virtual void play() = 0;
+ virtual void next() = 0;
virtual void toggle_lock() = 0;
virtual void jog(int delta) = 0;
virtual void switch_camera(unsigned camera_idx) = 0;
play_enabled_light = enabled;
refresh_lights();
}
+ void set_next_ready(LightState enabled) {
+ next_ready_light = enabled;
+ refresh_lights();
+ }
void set_locked(LightState locked) {
locked_light = locked;
refresh_lights();
void update_lights_lock_held();
std::atomic<bool> should_quit{false};
- int should_quit_fd;
mutable std::mutex mu;
ControllerReceiver *receiver; // Under <mu>.
std::atomic<LightState> preview_enabled_light{Off};
std::atomic<bool> queue_enabled_light{false};
std::atomic<LightState> play_enabled_light{Off};
+ std::atomic<LightState> next_ready_light{Off};
std::atomic<LightState> locked_light{On};
std::atomic<int> current_highlighted_camera{-1};
std::atomic<float> current_speed{1.0f};