QOpenGLContext *context = create_context(surface);
if (!make_current(context, surface)) {
printf("oops\n");
- exit(1);
+ abort();
}
check_error();
bool clip_ready;
steady_clock::time_point before_sleep = steady_clock::now();
string pause_status;
+ float master_speed = 1.0f;
// Wait until we're supposed to play something.
{
}
steady_clock::duration time_slept = steady_clock::now() - before_sleep;
- pts += duration_cast<duration<size_t, TimebaseRatio>>(time_slept).count();
+ int64_t slept_pts = duration_cast<duration<size_t, TimebaseRatio>>(time_slept).count();
+ if (slept_pts > 0) {
+ if (video_stream != nullptr) {
+ // Add silence for the time we're waiting.
+ video_stream->schedule_silence(steady_clock::now(), pts, slept_pts, QueueSpotHolder());
+ }
+ pts += slept_pts;
+ }
if (!clip_ready) {
if (video_stream != nullptr) {
++metric_refresh_frame;
- string subtitle = "Futatabi " NAGERU_VERSION ";PAUSED;" + pause_status;
+ string subtitle = "Futatabi " NAGERU_VERSION ";PAUSED;0.000;" + pause_status;
video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder(),
subtitle);
}
return;
}
+ should_skip_to_next = false; // To make sure we don't have a lingering click from before play.
steady_clock::time_point origin = steady_clock::now(); // TODO: Add a 100 ms buffer for ramp-up?
int64_t in_pts_origin = clip_list[0].clip.pts_in;
for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) {
}
steady_clock::time_point next_frame_start;
- for (int frameno = 0; !should_quit; ++frameno) { // Ends when the clip ends.
+ for (int64_t frameno = 0; !should_quit; ++frameno) { // Ends when the clip ends.
double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate;
next_frame_start =
origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
- int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed / global_flags.output_framerate);
+ int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate);
pts = lrint(out_pts);
+ float new_master_speed = change_master_speed.exchange(0.0f / 0.0f);
+ if (!std::isnan(new_master_speed)) {
+ master_speed = new_master_speed;
+ in_pts_origin = in_pts - TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate;
+ out_pts_origin = out_pts - TIMEBASE * frameno / global_flags.output_framerate;
+ }
+
+ if (should_skip_to_next.exchange(false)) { // Test and clear.
+ Clip *clip = &clip_list[clip_idx].clip; // Get a non-const pointer.
+ clip->pts_out = std::min<int64_t>(clip->pts_out, llrint(in_pts + clip->fade_time_seconds * clip->speed * TIMEBASE));
+ }
+
if (in_pts >= clip->pts_out) {
break;
}
+ // Only play audio if we're within 0.1% of normal speed. We could do
+ // stretching or pitch shift later if it becomes needed.
+ bool play_audio = clip->speed * master_speed >= 0.999 && clip->speed * master_speed <= 1.001;
+
{
lock_guard<mutex> lock(queue_state_mu);
if (splice_ready) {
- fprintf(stderr, "splicing\n");
if (next_clip == nullptr) {
do_splice(to_splice_clip_list, clip_idx, -1, &clip_list);
} else {
// NOTE: None of this will take into account any snapping done below.
double clip_progress = calc_progress(*clip, in_pts_for_progress);
map<uint64_t, double> progress{ { clip_list[clip_idx].id, clip_progress } };
- double time_remaining;
+ TimeRemaining time_remaining;
if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
double next_clip_progress = calc_progress(*next_clip, in_pts_secondary_for_progress);
progress[clip_list[clip_idx + 1].id] = next_clip_progress;
ss.imbue(locale("C"));
ss.precision(3);
ss << "Futatabi " NAGERU_VERSION ";PLAYING;";
- ss << fixed << time_remaining;
+ ss << fixed << (time_remaining.num_infinite * 86400.0 + time_remaining.t);
ss << ";" << format_duration(time_remaining) << " left";
subtitle = ss.str();
}
if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) {
display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx,
secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false,
- subtitle);
+ subtitle, play_audio);
continue;
}
// Snap to input frame: If we can do so with less than 1% jitter
// (ie., move less than 1% of an _output_ frame), do so.
// TODO: Snap secondary (fade-to) clips in the same fashion.
- double pts_snap_tolerance = 0.01 * double(TIMEBASE) / global_flags.output_framerate;
+ double pts_snap_tolerance = 0.01 * double(TIMEBASE) * clip->speed / global_flags.output_framerate;
bool snapped = false;
for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
if (fabs(snap_frame.pts - in_pts) < pts_snap_tolerance) {
display_single_frame(primary_stream_idx, snap_frame, secondary_stream_idx,
secondary_frame, fade_alpha, next_frame_start, /*snapped=*/true,
- subtitle);
+ subtitle, play_audio);
in_pts_origin += snap_frame.pts - in_pts;
snapped = true;
break;
video_stream->schedule_interpolated_frame(
next_frame_start, pts, display_func, QueueSpotHolder(this),
frame_lower, frame_upper, alpha,
- secondary_frame, fade_alpha, subtitle);
+ secondary_frame, fade_alpha, subtitle, play_audio);
last_pts_played = in_pts; // Not really needed; only previews use last_pts_played.
}
}
}
-void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, steady_clock::time_point frame_start, bool snapped, const std::string &subtitle)
+void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, steady_clock::time_point frame_start, bool snapped, const std::string &subtitle, bool play_audio)
{
auto display_func = [this, primary_stream_idx, primary_frame, secondary_frame, fade_alpha] {
if (destination != nullptr) {
}
video_stream->schedule_original_frame(
frame_start, pts, display_func, QueueSpotHolder(this),
- primary_frame, subtitle);
+ primary_frame, subtitle, play_audio);
} else {
assert(secondary_frame.pts != -1);
// NOTE: We could be increasing unused metrics for previews, but that's harmless.
Player::~Player()
{
should_quit = true;
+ new_clip_changed.notify_all();
+ player_thread.join();
+
if (video_stream != nullptr) {
video_stream->stop();
}
- new_clip_changed.notify_all();
- player_thread.join();
}
void Player::play(const vector<ClipWithID> &clips)
new_clip_changed.notify_all();
}
-double compute_time_left(const vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing)
+TimeRemaining compute_time_left(const vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing)
{
// Look at the last clip and then start counting from there.
- double remaining = 0.0;
+ TimeRemaining remaining { 0, 0.0 };
double last_fade_time_seconds = 0.0;
for (size_t row = currently_playing_idx; row < clips.size(); ++row) {
const Clip &clip = clips[row].clip;
double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
- if (row == currently_playing_idx) {
- // A clip we're playing: Subtract the part we've already played.
- remaining = clip_length * (1.0 - progress_currently_playing);
+ if (clip_length >= 86400.0) { // More than one day.
+ ++remaining.num_infinite;
} else {
- // A clip we haven't played yet: Subtract the part that's overlapping
- // with a previous clip (due to fade).
- remaining += max(clip_length - last_fade_time_seconds, 0.0);
+ if (row == currently_playing_idx) {
+ // A clip we're playing: Subtract the part we've already played.
+ remaining.t = clip_length * (1.0 - progress_currently_playing);
+ } else {
+ // A clip we haven't played yet: Subtract the part that's overlapping
+ // with a previous clip (due to fade).
+ remaining.t += max(clip_length - last_fade_time_seconds, 0.0);
+ }
}
last_fade_time_seconds = min(clip_length, clip.fade_time_seconds);
}
return remaining;
}
-string format_duration(double t)
+string format_duration(TimeRemaining t)
{
- int t_ms = lrint(t * 1e3);
+ int t_ms = lrint(t.t * 1e3);
int ms = t_ms % 1000;
t_ms /= 1000;
int m = t_ms;
char buf[256];
- snprintf(buf, sizeof(buf), "%d:%02d.%03d", m, s, ms);
+ if (t.num_infinite > 1 && t.t > 0.0) {
+ snprintf(buf, sizeof(buf), "%zu clips + %d:%02d.%03d", t.num_infinite, m, s, ms);
+ } else if (t.num_infinite > 1) {
+ snprintf(buf, sizeof(buf), "%zu clips", t.num_infinite);
+ } else if (t.num_infinite == 1 && t.t > 0.0) {
+ snprintf(buf, sizeof(buf), "%zu clip + %d:%02d.%03d", t.num_infinite, m, s, ms);
+ } else if (t.num_infinite == 1) {
+ snprintf(buf, sizeof(buf), "%zu clip", t.num_infinite);
+ } else {
+ snprintf(buf, sizeof(buf), "%d:%02d.%03d", m, s, ms);
+ }
return buf;
}