return;
}
+ should_skip_to_next = false; // To make sure we don't have a lingering click from before play.
steady_clock::time_point origin = steady_clock::now(); // TODO: Add a 100 ms buffer for ramp-up?
int64_t in_pts_origin = clip_list[0].clip.pts_in;
for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) {
out_pts_origin = out_pts - TIMEBASE * frameno / global_flags.output_framerate;
}
+ if (should_skip_to_next.exchange(false)) { // Test and clear.
+ Clip *clip = &clip_list[clip_idx].clip; // Get a non-const pointer.
+ fprintf(stderr, "pts_out moving to first of %ld and %ld (currently at %f)\n", clip->pts_out, lrint(out_pts + clip->fade_time_seconds * TIMEBASE), out_pts);
+ clip->pts_out = std::min(clip->pts_out, lrint(in_pts + clip->fade_time_seconds * clip->speed * TIMEBASE));
+ }
+
if (in_pts >= clip->pts_out) {
break;
}