bool clip_ready;
steady_clock::time_point before_sleep = steady_clock::now();
string pause_status;
- float master_speed = 1.0f;
+ float master_speed = start_master_speed;
// Wait until we're supposed to play something.
{
FrameOnDisk frame_lower, frame_upper;
bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper);
+
if (ok) {
secondary_frame = frame_lower;
+ } else {
+ secondary_stream_idx = -1;
}
}
for (size_t row = currently_playing_idx; row < clips.size(); ++row) {
const Clip &clip = clips[row].clip;
double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
- if (clip_length >= 86400.0) { // More than one day.
+ if (clip_length >= 86400.0 || clip.pts_out == -1) { // More than one day.
++remaining.num_infinite;
} else {
if (row == currently_playing_idx) {