pause_status = status;
}
+ void skip_to_next()
+ {
+ should_skip_to_next = true;
+ }
+
void set_master_speed(float speed)
{
change_master_speed = speed;
std::thread player_thread;
std::atomic<bool> should_quit{ false };
+ std::atomic<bool> should_skip_to_next{ false };
std::atomic<float> change_master_speed{ 0.0f / 0.0f };
JPEGFrameView *destination;