#include <stdint.h>
extern "C" {
+#include <libavformat/avformat.h>
#include <libavformat/avio.h>
}
class VideoStream {
public:
- VideoStream();
+ VideoStream(AVFormatContext *file_avctx); // nullptr if output to stream.
~VideoStream();
void start();
void stop();
float alpha;
BorrowedInterpolatedFrameResources resources;
RefCountedGLsync fence; // Set when the interpolated image is read back to the CPU.
- GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else.
+ GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else. flow_tex will typically even be from a previous frame.
FrameOnDisk id;
std::function<void()> display_func; // Called when the image is done decoding.
std::deque<QueuedFrame> frame_queue; // Under <queue_lock>.
std::condition_variable queue_changed;
- std::unique_ptr<Mux> stream_mux; // To HTTP.
- std::string stream_mux_header;
+ AVFormatContext *avctx;
+ std::unique_ptr<Mux> mux; // To HTTP, or to file.
+ std::string stream_mux_header; // Only used in HTTP.
bool seen_sync_markers = false;
+ bool output_fast_forward;
std::unique_ptr<YCbCrConverter> ycbcr_converter;
std::unique_ptr<YCbCrConverter> ycbcr_semiplanar_converter;
std::unique_ptr<Interpolate> interpolate, interpolate_no_split;
std::unique_ptr<ChromaSubsampler> chroma_subsampler;
+ // Cached flow computation from previous frame, if any.
+ GLuint last_flow_tex = 0;
+ FrameOnDisk last_frame1, last_frame2;
+
std::vector<uint8_t> last_frame;
};