-#include <math.h>
-#include <string.h>
#include <assert.h>
-#include "gamma_compression_effect.h"
#include "effect_util.h"
+#include "gamma_compression_effect.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
GammaCompressionEffect::GammaCompressionEffect()
: destination_curve(GAMMA_LINEAR)
{
register_int("destination_curve", (int *)&destination_curve);
}
-std::string GammaCompressionEffect::output_fragment_shader()
+string GammaCompressionEffect::output_fragment_shader()
{
if (destination_curve == GAMMA_LINEAR) {
return read_file("identity.frag");
assert(false);
}
-void GammaCompressionEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
+void GammaCompressionEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num)
{
Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
set_uniform_float(glsl_program_num, prefix, "beta", 0.0181);
}
}
+
+} // namespace movit