friend class EffectChain;
public:
- virtual std::string effect_type_id() const { return "GammaCompressionEffect"; }
- std::string output_fragment_shader();
- virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+ std::string effect_type_id() const override { return "GammaCompressionEffect"; }
+ std::string output_fragment_shader() override;
+ void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override;
- virtual bool needs_srgb_primaries() const { return false; }
+ bool needs_srgb_primaries() const override { return false; }
+ bool strong_one_to_one_sampling() const override { return true; }
// Actually needs postmultiplied input as well as outputting it.
// EffectChain will take care of that.
- virtual AlphaHandling alpha_handling() const { return OUTPUT_POSTMULTIPLIED_ALPHA; }
+ AlphaHandling alpha_handling() const override { return OUTPUT_POSTMULTIPLIED_ALPHA; }
private:
GammaCurve destination_curve;
+ float uniform_linear_scale, uniform_c[5], uniform_beta;
};
} // namespace movit