#if 0
// if we have the lut
-uniform sampler1D PREFIX(srgb_tex);
+uniform sampler1D PREFIX(srgb_inverse_tex);
vec4 FUNCNAME(vec2 tc) {
vec4 x = LAST_INPUT(tc);
- x.r = texture1D(PREFIX(srgb_tex), x.r).x;
- x.g = texture1D(PREFIX(srgb_tex), x.g).x;
- x.b = texture1D(PREFIX(srgb_tex), x.b).x;
+ x.r = texture1D(PREFIX(srgb_inverse_tex), x.r).x;
+ x.g = texture1D(PREFIX(srgb_inverse_tex), x.g).x;
+ x.b = texture1D(PREFIX(srgb_inverse_tex), x.b).x;
return x;
}