-#include <math.h>
#include <assert.h>
+#include <vector>
-#include "glow_effect.h"
#include "blur_effect.h"
-#include "mix_effect.h"
#include "effect_chain.h"
+#include "glow_effect.h"
+#include "mix_effect.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
GlowEffect::GlowEffect()
: blur(new BlurEffect),
+ cutoff(new HighlightCutoffEffect),
mix(new MixEffect)
{
- mix->set_float("strength_first", 1.0f);
- mix->set_float("strength_second", 0.3f);
+ CHECK(blur->set_float("radius", 20.0f));
+ CHECK(mix->set_float("strength_first", 1.0f));
+ CHECK(mix->set_float("strength_second", 1.0f));
+ CHECK(cutoff->set_float("cutoff", 0.2f));
}
-void GlowEffect::add_self_to_effect_chain(EffectChain *chain, const std::vector<Effect *> &inputs) {
- assert(inputs.size() == 1);
- blur->add_self_to_effect_chain(chain, inputs);
+void GlowEffect::rewrite_graph(EffectChain *graph, Node *self)
+{
+ assert(self->incoming_links.size() == 1);
+ Node *input = self->incoming_links[0];
+
+ Node *blur_node = graph->add_node(blur);
+ Node *mix_node = graph->add_node(mix);
+ Node *cutoff_node = graph->add_node(cutoff);
+ graph->replace_receiver(self, mix_node);
+ graph->connect_nodes(input, cutoff_node);
+ graph->connect_nodes(cutoff_node, blur_node);
+ graph->connect_nodes(blur_node, mix_node);
+ graph->replace_sender(self, mix_node);
- std::vector<Effect *> mix_inputs;
- mix_inputs.push_back(inputs[0]);
- mix_inputs.push_back(chain->last_added_effect()); // FIXME
- mix->add_self_to_effect_chain(chain, mix_inputs);
+ self->disabled = true;
}
-bool GlowEffect::set_float(const std::string &key, float value) {
+bool GlowEffect::set_float(const string &key, float value) {
if (key == "blurred_mix_amount") {
return mix->set_float("strength_second", value);
}
+ if (key == "highlight_cutoff") {
+ return cutoff->set_float("cutoff", value);
+ }
return blur->set_float(key, value);
}
+
+HighlightCutoffEffect::HighlightCutoffEffect()
+ : cutoff(0.0f)
+{
+ register_float("cutoff", &cutoff);
+}
+
+string HighlightCutoffEffect::output_fragment_shader()
+{
+ return read_file("highlight_cutoff_effect.frag");
+}
+
+} // namespace movit