-#include <math.h>
#include <assert.h>
+#include <vector>
-#include "glow_effect.h"
#include "blur_effect.h"
-#include "mix_effect.h"
#include "effect_chain.h"
+#include "glow_effect.h"
+#include "mix_effect.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
GlowEffect::GlowEffect()
: blur(new BlurEffect),
cutoff(new HighlightCutoffEffect),
mix(new MixEffect)
{
- blur->set_float("radius", 20.0f);
- mix->set_float("strength_first", 1.0f);
- mix->set_float("strength_second", 1.0f);
- cutoff->set_float("cutoff", 0.2f);
+ CHECK(blur->set_float("radius", 20.0f));
+ CHECK(mix->set_float("strength_first", 1.0f));
+ CHECK(mix->set_float("strength_second", 1.0f));
+ CHECK(cutoff->set_float("cutoff", 0.2f));
}
void GlowEffect::rewrite_graph(EffectChain *graph, Node *self)
self->disabled = true;
}
-bool GlowEffect::set_float(const std::string &key, float value) {
+bool GlowEffect::set_float(const string &key, float value) {
if (key == "blurred_mix_amount") {
return mix->set_float("strength_second", value);
}
register_float("cutoff", &cutoff);
}
-std::string HighlightCutoffEffect::output_fragment_shader()
+string HighlightCutoffEffect::output_fragment_shader()
{
return read_file("highlight_cutoff_effect.frag");
}
+
+} // namespace movit