#include <qtextstream.h> // Needs to come before egl.h.
#include <qcursor.h> // Needs to come before egl.h.
#include <qcoreevent.h> // Needs to come before egl.h.
+#include <qevent.h> // Needs to come before egl.h.
#include <epoxy/gl.h>
#include <epoxy/egl.h>
#include <QSurfaceFormat>
+#include <movit/resource_pool.h>
#include "glwidget.h"
-#include <movit/resource_pool.h>
#include <stdio.h>
+#include <functional>
#include <mutex>
#include "context.h"
+#include "effect_chain.h"
+#include "flags.h"
+#include "mainwindow.h"
#include "mixer.h"
+#include "qnamespace.h"
#include "ref_counted_gl_sync.h"
-class QSurface;
+class QMouseEvent;
class QWidget;
#undef Success
#include <movit/util.h>
#include <string>
+using namespace std;
+
GLWidget::GLWidget(QWidget *parent)
- : QGLWidget(parent, global_share_widget),
- resource_pool(new movit::ResourcePool)
+ : QGLWidget(parent, global_share_widget)
{
}
-GLWidget::~GLWidget()
+void GLWidget::clean_context()
{
+ if (resource_pool != nullptr) {
+ makeCurrent();
+ resource_pool->clean_context();
+ }
}
void GLWidget::initializeGL()
{
- printf("egl context=%p\n", eglGetCurrentContext());
- //printf("threads: %p %p\n", QThread::currentThread(), qGuiApp->thread());
-
- static std::once_flag flag;
- std::call_once(flag, [this]{
- global_mixer = new Mixer(QGLFormat::toSurfaceFormat(format()));
+ static once_flag flag;
+ call_once(flag, [this]{
+ global_mixer = new Mixer(QGLFormat::toSurfaceFormat(format()), global_flags.num_cards);
+ global_mainwindow->mixer_created(global_mixer);
global_mixer->start();
});
global_mixer->set_frame_ready_callback(output, [this]{
QMetaObject::invokeMethod(this, "update", Qt::AutoConnection);
+ emit transition_names_updated(global_mixer->get_transition_names());
+ emit resolution_updated(output);
});
glDisable(GL_BLEND);
Mixer::DisplayFrame frame;
if (!global_mixer->get_display_frame(output, &frame)) {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ check_error();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ check_error();
return;
}
+ check_error();
glWaitSync(frame.ready_fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED);
+ check_error();
frame.setup_chain();
+ check_error();
frame.chain->render_to_screen();
check_error();
+
+ if (resource_pool == nullptr) {
+ resource_pool = frame.chain->get_resource_pool();
+ } else {
+ assert(resource_pool == frame.chain->get_resource_pool());
+ }
+}
+
+void GLWidget::mousePressEvent(QMouseEvent *event)
+{
+ emit clicked();
}