#include <QAction>
#include <QMenu>
#include <QSurfaceFormat>
-#include <movit/resource_pool.h>
#include "glwidget.h"
#include <stdio.h>
#include <functional>
#include <mutex>
+#include <movit/effect_chain.h>
+#include <movit/resource_pool.h>
#include "context.h"
-#include "effect_chain.h"
#include "flags.h"
#include "mainwindow.h"
#include "mixer.h"
emit clicked();
}
-void GLWidget::show_context_menu(int signal_num, const QPoint &pos)
+void GLWidget::show_context_menu(unsigned signal_num, const QPoint &pos)
{
QPoint global_pos = mapToGlobal(pos);
QMenu menu;
+
+ // Add an action for each card.
QActionGroup group(&menu);
unsigned num_cards = global_mixer->get_num_cards();
action->setData(card_index);
menu.addAction(action);
}
+
+ menu.addSeparator();
+
+ // Add an audio source selector.
+ QAction *audio_source_action = new QAction("Use as audio source", &menu);
+ audio_source_action->setCheckable(true);
+ if (global_mixer->get_audio_source() == signal_num) {
+ audio_source_action->setChecked(true);
+ audio_source_action->setEnabled(false);
+ }
+ menu.addAction(audio_source_action);
+
QAction *selected_item = menu.exec(global_pos);
- if (selected_item) {
+ if (selected_item == audio_source_action) {
+ global_mixer->set_audio_source(signal_num);
+ } else if (selected_item != nullptr) {
unsigned card_index = selected_item->data().toInt(nullptr);
global_mixer->set_signal_mapping(signal_num, card_index);
}