]> git.sesse.net Git - nageru/blobdiff - glwidget.cpp
Use the new texture bounce override instead of relying on a patched Movit.
[nageru] / glwidget.cpp
index 2118ffe1c6dff368cc9b30604cead5b8af8bf7d0..daadaf2f8d0e222efca7403e60226e20e86bfa46 100644 (file)
@@ -48,9 +48,7 @@ void GLWidget::initializeGL()
        static std::once_flag flag;
        std::call_once(flag, [this]{
                global_mixer = new Mixer(QGLFormat::toSurfaceFormat(format()));
-               global_mixer->set_audio_level_callback([this](float level){
-                       global_vu_meter->set_level(level);
-               });
+               global_mainwindow->mixer_created(global_mixer);
                global_mixer->start();
        });
        global_mixer->set_frame_ready_callback(output, [this]{
@@ -73,12 +71,17 @@ void GLWidget::paintGL()
        Mixer::DisplayFrame frame;
        if (!global_mixer->get_display_frame(output, &frame)) {
                glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+               check_error();
                glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+               check_error();
                return;
        }
 
+       check_error();
        glWaitSync(frame.ready_fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED);
+       check_error();
        frame.setup_chain();
+       check_error();
        frame.chain->render_to_screen();
        check_error();
 }