Mixer::DisplayFrame frame;
if (!global_mixer->get_display_frame(output, &frame)) {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ check_error();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ check_error();
return;
}
+ check_error();
glWaitSync(frame.ready_fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED);
+ check_error();
frame.setup_chain();
+ check_error();
frame.chain->render_to_screen();
check_error();
}